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As discussed earlier, I'm not sure that it shouldn't be a part of it - it just needs better documentation, and very possibly, an implementation.
Talking briefly with @monfera earlier, it may be possible for us to modify the frag shader (or a wrapper around facecolor) to work using the z-position for coloring, but this will require someone a bit more knowledgable on our webgl front.
This should not be an attribute of mesh3d: https://plot.ly/javascript/reference/#mesh3d-colorscale
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