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onesync infinity not working #20

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henrikmaa opened this issue May 15, 2021 · 5 comments
Closed

onesync infinity not working #20

henrikmaa opened this issue May 15, 2021 · 5 comments

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@henrikmaa
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henrikmaa commented May 15, 2021

When trying to use onesync infinity all players can here sound when its played

TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 4.0, 'demo', 0.1)

Also tried to remove the if statement to use original or onesync to only

RegisterServerEvent('InteractSound_SV:PlayWithinDistance')
AddEventHandler('InteractSound_SV:PlayWithinDistance', function(maxDistance, soundFile, soundVolume)

TriggerClientEvent('InteractSound_CL:PlayWithinDistanceOS', -1, GetEntityCoords(GetPlayerPed(source)), maxDistance, soundFile, soundVolume)
end)
@renzigpp
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Yeah same issue here, did you tried something else?

@JSneaux
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JSneaux commented Jun 5, 2021

Did you figure this out? Still trying to find a fix my side of things too, to no avail.

(EDIT: Found out that TXAdmin had onesync enabled but my server.cfg had "set onesync on" I need to changed it to "+set onesync on". That "+" ruined so much.

@Tinky124
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Contributor

Fixed #21 #22 :)

@plunkettscott
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plunkettscott commented Jul 15, 2021

OneSync is fixed in release 0.5. Feel free to reopen this if your problem is not resolved.

@Legacy-TacticalGamingInteractive

The issue seems to still be happening

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6 participants