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On a successful attack the loot chances are calculated using a function like this: if (Math.floor(Math.seededRandom(0,10) <= 5))
The comparison is not meant to be made inside the floor function, while this doesn't have any drastic effect on most loot rolls it does make getting steel from an ambush virtually impossible.
The text was updated successfully, but these errors were encountered:
On a successful attack the loot chances are calculated using a function like this:
if (Math.floor(Math.seededRandom(0,10) <= 5))
The comparison is not meant to be made inside the floor function, while this doesn't have any drastic effect on most loot rolls it does make getting steel from an ambush virtually impossible.
The text was updated successfully, but these errors were encountered: