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Jump, Crouch are not Hooked #2

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pnill opened this issue Oct 2, 2017 · 2 comments
Open

Jump, Crouch are not Hooked #2

pnill opened this issue Oct 2, 2017 · 2 comments

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@pnill
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pnill commented Oct 2, 2017

Need to hook the Jump, Crouch, Fire (Release, Hold, and Fire) functions so that we're able to send that data in the player snapshots to the server.

@pnill
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pnill commented Oct 7, 2017

Fire is now hooked. It was decided that jumping probably doesn't need to be handled... Now just need to handle crouching.

@pnill pnill changed the title Jump, Crouch, Fire (Release, Hold, and Fire ) are not Hooked Jump, Crouch are not Hooked Apr 20, 2019
@pnill
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pnill commented Jan 13, 2020

Jumping may need to be handled after all, as it seems when a dummy player picks up boots and jumps the game appears to think they're falling and applies fall damage on the server side but the client never sees this damage.

This could also be related to #5

@pnill pnill added this to the Network Reform milestone Jan 31, 2020
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