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Firing isn't synced properly all the time #29

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pnill opened this issue Jan 13, 2020 · 0 comments
Open

Firing isn't synced properly all the time #29

pnill opened this issue Jan 13, 2020 · 0 comments

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@pnill
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pnill commented Jan 13, 2020

In some cases I've seen the host player continuously fire on the client end even though the host is not actually firing, I suspect this is related to networking but will need additional logging to confirm.

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