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For example, one big classes that manages all the Analyzer (the relay classes) or at least the sockets, and their deletion.
The player class can do Orgarnizer::trash(...), and the organizer will deal with it properly, for example waiting that it sent its info before deleting it.
Player class with introduction of reconnect has become a bit convoluted. Plus with the state() and all involved...
I think some subclasses/structs should be created, to store the data and divide the functionality and make everything clearer.
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