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DLCs do not unlock #30
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Yes of course it's intended... if you disable a DLC you obviously don't want to unlock all of them? |
But I'm disabling a specific DLC, not all. |
The "unlock_all" option in SmokeAPI automatically unlocks all DLC possible regardless of the given app ids, thus if it's not ticked to false then that specific DLC you ticked off would still unlock. If you're curious, the purpose of providing app ids is as explained here. |
Are you having issues with the unlocking of DLCs with how it's currently set up? I very well may have misinterpreted the descriptions of the JSON parameters. |
Alright I've done some more testing with the case of unticking specific DLCs, and I've fixed a bunch of shit related to it. I'll have it pushed out as v3.5.1.0 soon, please do tell if it doesn't fix your issues. :) |
First of all, I want to say that the tool is great. Coming back to the subject, I think maybe the bug is from the SmokAPI. I was unchecking 1 DLC from RE2R, which would be the soundtrack DLC. It puts it as "unlock_all": false, and when opening the game, they just don't release anything. I had to edit it manually, changing it from false to true and the DLCs would work again. |
I'd actually misinterpreted the parameters of SmokeAPI's configuration; I reworked it in v3.5.1.0, does that not fix it? |
It's working perfectly. Thanks :) |
I don't know if it's a bug or not. But when I disable a DLC, it creates a SmokeAPI.json file with "unlock_all": false instead of true. Is this really supposed to happen or is it a real bug?
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