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03-Navigation-Stack.swift
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03-Navigation-Stack.swift
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import ComposableArchitecture
import SwiftUI
private let readMe = """
This screen demonstrates how to use NavigationStack with Composable Architecture applications.
"""
struct NavigationDemo: ReducerProtocol {
struct State: Equatable {
@NavigationStateOf<Destinations> var navigation: NavigationState<Destinations.State>.Path
}
enum Action: Equatable {
case cancelTimersButtonTapped
case goBackToScreen(Int)
case goToABCButtonTapped
case navigation(NavigationActionOf<Destinations>)
// .path(.setPath(...))
//
case shuffleButtonTapped
}
var body: some ReducerProtocol<State, Action> {
Reduce<State, Action> { state, action in
switch action {
case .cancelTimersButtonTapped:
// return .cancel(id: ScreenC.TimerID.self)
// TODO: support 3 use cases of cancellation
// You can either:
// * Cancel all timers across all screen C's in the stack
// return .cancel(id: ScreenC.TimerID.self)
// * Cancel all effects inside a particular screen in the stack
// return .cancel(navigationID: id)
// * Cancel a particular effect inside a particular screen in the stack
// return .cancel(id: ScreenC.TimerID.self, navigationID: id)
return .merge(
state.$navigation.compactMap { destination -> EffectTask<Action>? in
switch destination.element {
case .screenA, .screenB:
return nil
case .screenC:
return DependencyValues.withValue(\.navigationID.current, destination.id) {
Effect.cancel(id: ScreenC.TimerID.self)
}
// .cancel(id: ScreenC.TimerID.self, navigationID: id)
// return .init(value: .path(.element(id: destination.id, .screenC(.stopButtonTapped))))
}
}
)
case let .goBackToScreen(n):
state.navigation.removeLast(n)
return .none
case .goToABCButtonTapped:
state.navigation.append(.screenA(.init()))
state.navigation.append(.screenB(.init()))
state.navigation.append(.screenC(.init()))
return .none
case .navigation(.element(id: _, .screenB(.screenAButtonTapped))):
state.navigation.append(.screenA(.init()))
return .none
case .navigation(.element(id: _, .screenB(.screenBButtonTapped))):
state.navigation.append(.screenB(.init()))
return .none
case .navigation(.element(id: _, .screenB(.screenCButtonTapped))):
state.navigation.append(.screenC(.init()))
return .none
case .navigation:
return .none
case .shuffleButtonTapped:
state.navigation.shuffle()
return .none
}
}
.navigationDestination(\.$navigation, action: /Action.navigation) {
Destinations()
}
}
struct Destinations: ReducerProtocol {
enum State: Codable, Equatable, Hashable {
case screenA(ScreenA.State)
case screenB(ScreenB.State)
case screenC(ScreenC.State)
}
enum Action: Equatable {
case screenA(ScreenA.Action)
case screenB(ScreenB.Action)
case screenC(ScreenC.Action)
}
var body: some ReducerProtocol<State, Action> {
Scope(state: /State.screenA, action: /Action.screenA) {
ScreenA()
}
Scope(state: /State.screenB, action: /Action.screenB) {
ScreenB()
}
Scope(state: /State.screenC, action: /Action.screenC) {
ScreenC()
}
}
}
}
struct NavigationDemoView: View {
let store: StoreOf<NavigationDemo>
var body: some View {
ZStack(alignment: .bottom) {
NavigationStackStore(self.store.scope(state: \.$navigation, action: NavigationDemo.Action.navigation)) {
Form {
Section { Text(readMe) }
Section {
NavigationLink(
"Go to screen A",
state: NavigationDemo.Destinations.State.screenA(.init())
)
NavigationLink(
"Go to screen B",
state: NavigationDemo.Destinations.State.screenB(.init())
)
NavigationLink(
"Go to screen C",
state: NavigationDemo.Destinations.State.screenC(.init())
)
}
WithViewStore(self.store.stateless) { viewStore in
Section {
Button("Go to A → B → C") {
viewStore.send(.goToABCButtonTapped)
}
}
}
}
.navigationDestination(
store: self.store.scope(state: \.$navigation, action: NavigationDemo.Action.navigation)
) { store in
SwitchStore(store) {
CaseLet(
state: /NavigationDemo.Destinations.State.screenA,
action: NavigationDemo.Destinations.Action.screenA,
then: ScreenAView.init(store:)
)
CaseLet(
state: /NavigationDemo.Destinations.State.screenB,
action: NavigationDemo.Destinations.Action.screenB,
then: ScreenBView.init(store:)
)
CaseLet(
state: /NavigationDemo.Destinations.State.screenC,
action: NavigationDemo.Destinations.Action.screenC,
then: ScreenCView.init(store:)
)
}
}
.navigationTitle("Root")
}
.zIndex(0)
FloatingMenuView(store: self.store)
.zIndex(1)
}
.navigationTitle("Navigation Stack")
}
}
// MARK: - Floating menu
struct FloatingMenuView: View {
let store: StoreOf<NavigationDemo>
struct ViewState: Equatable {
var currentStack: [String]
var total: Int
init(state: NavigationDemo.State) {
self.total = 0
self.currentStack = []
for element in state.navigation {
switch element {
case let .screenA(screenAState):
self.total += screenAState.count
self.currentStack.insert("Screen A", at: 0)
case .screenB:
self.currentStack.insert("Screen B", at: 0)
case let .screenC(screenBState):
self.total += screenBState.count
self.currentStack.insert("Screen C", at: 0)
}
}
}
}
var body: some View {
WithViewStore(self.store.scope(state: ViewState.init)) { viewStore in
if viewStore.currentStack.count > 0 {
VStack(alignment: .leading) {
Text("Total count: \(viewStore.total)")
Button("Shuffle navigation stack") {
viewStore.send(.shuffleButtonTapped)
}
Button("Pop to root") {
viewStore.send(.navigation(.setPath([:])), animation: .default)
}
Button("Cancel timers") {
viewStore.send(.cancelTimersButtonTapped)
}
Menu {
ForEach(Array(viewStore.currentStack.enumerated()), id: \.offset) { offset, screen in
Button("\(viewStore.currentStack.count - offset).) \(screen)") {
viewStore.send(.goBackToScreen(offset))
}
.disabled(offset == 0)
}
Button("Root") {
viewStore.send(.navigation(.setPath([:])), animation: .default)
}
} label: {
Text("Current stack")
}
}
.padding()
.background(Color.white)
.padding(.bottom, 1)
.transition(.opacity.animation(.default))
}
}
// .debug()
}
}
// MARK: - Screen A
struct ScreenA: ReducerProtocol {
struct State: Codable, Equatable, Hashable {
var count = 0
var fact: String?
var isLoading = false
}
enum Action: Equatable {
case decrementButtonTapped
case incrementButtonTapped
case factButtonTapped
case factResponse(TaskResult<String>)
}
@Dependency(\.factClient) var factClient
func reduce(into state: inout State, action: Action) -> EffectTask<Action> {
switch action {
case .decrementButtonTapped:
state.count -= 1
return .none
case .incrementButtonTapped:
state.count += 1
return .none
case .factButtonTapped:
state.isLoading = true
return .task { [count = state.count] in
await .factResponse(.init { try await self.factClient.fetch(count) })
}
case let .factResponse(.success(fact)):
state.isLoading = false
state.fact = fact
return .none
case .factResponse(.failure):
state.isLoading = false
state.fact = nil
// TODO: Error handling?
return .none
}
}
}
struct ScreenAView: View {
let store: StoreOf<ScreenA>
var body: some View {
WithViewStore(self.store) { viewStore in
Form {
Section {
HStack {
Text("\(viewStore.count)")
Spacer()
Button {
viewStore.send(.decrementButtonTapped)
} label: {
Image(systemName: "minus")
}
Button {
viewStore.send(.incrementButtonTapped)
} label: {
Image(systemName: "plus")
}
}
.buttonStyle(.borderless)
Button(action: { viewStore.send(.factButtonTapped) }) {
HStack {
Text("Get fact")
Spacer()
if viewStore.isLoading {
ProgressView()
}
}
}
if let fact = viewStore.fact {
Text(fact)
}
}
Section {
NavigationLink(
"Go to screen A",
state: NavigationDemo.Destinations.State.screenA(.init(count: viewStore.count))
)
NavigationLink(
"Go to screen B",
state: NavigationDemo.Destinations.State.screenB(.init())
)
NavigationLink(
"Go to screen C",
state: NavigationDemo.Destinations.State.screenC(.init())
)
}
}
}
.navigationTitle("Screen A")
}
}
// MARK: - Screen B
struct ScreenB: ReducerProtocol {
struct State: Codable, Equatable, Hashable {}
enum Action: Equatable {
case dismissButtonTapped
case screenAButtonTapped
case screenBButtonTapped
case screenCButtonTapped
}
@Dependency(\.dismiss) var dismiss
func reduce(into state: inout State, action: Action) -> EffectTask<Action> {
switch action {
case .dismissButtonTapped:
return .fireAndForget {
await self.dismiss()
}
case .screenAButtonTapped:
return .none
case .screenBButtonTapped:
return .none
case .screenCButtonTapped:
return .none
}
}
}
struct ScreenBView: View {
let store: StoreOf<ScreenB>
var body: some View {
WithViewStore(self.store) { viewStore in
Form {
Button("Dismiss") {
viewStore.send(.dismissButtonTapped)
}
Button("Decoupled navigation to screen A") {
viewStore.send(.screenAButtonTapped)
}
Button("Decoupled navigation to screen B") {
viewStore.send(.screenBButtonTapped)
}
Button("Decoupled navigation to screen C") {
viewStore.send(.screenCButtonTapped)
}
}
.navigationTitle("Screen B")
}
}
}
// MARK: - Screen C
struct ScreenC: ReducerProtocol {
struct State: Codable, Equatable, Hashable {
var count = 0
var isTimerRunning = false
}
enum Action: Equatable {
case startButtonTapped
case stopButtonTapped
case timerTick
}
@Dependency(\.mainQueue) var mainQueue
enum TimerID {}
func reduce(into state: inout State, action: Action) -> EffectTask<Action> {
switch action {
case .startButtonTapped:
state.isTimerRunning = true
return .run { send in
for await _ in self.mainQueue.timer(interval: 1) {
await send(.timerTick)
}
}
.cancellable(id: TimerID.self)
.concatenate(with: .init(value: .stopButtonTapped))
case .stopButtonTapped:
state.isTimerRunning = false
return .cancel(id: TimerID.self)
case .timerTick:
state.count += 1
return .none
}
}
}
struct ScreenCView: View {
let store: StoreOf<ScreenC>
var body: some View {
WithViewStore(self.store) { viewStore in
Form {
Section {
Text("\(viewStore.count)")
if viewStore.isTimerRunning {
Button("Stop timer") { viewStore.send(.stopButtonTapped) }
} else {
Button("Start timer") { viewStore.send(.startButtonTapped) }
}
}
Section {
NavigationLink(
"Go to screen A",
state: NavigationDemo.Destinations.State.screenA(.init(count: viewStore.count))
)
NavigationLink(
"Go to screen B",
state: NavigationDemo.Destinations.State.screenB(.init())
)
NavigationLink(
"Go to screen C",
state: NavigationDemo.Destinations.State.screenC(.init())
)
}
}
.navigationTitle("Screen C")
}
}
}
// MARK: - Previews
struct NavigationStack_Previews: PreviewProvider {
static var previews: some View {
NavigationDemoView(
store: Store(
initialState: NavigationDemo.State(),
reducer: NavigationDemo()
)
)
}
}