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Propose to convert to PackedScene with mesh instance, 2d mesh and 2d vgpath #4
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You can review here https://github.com/firea/godot_vector_graphics. |
I resolved an issue with colors not showing. SRGB colours must be match, normals and tangents must be generated. Sidenote: I broke gradients. Not sure where to start to debug. |
Can I use this in godot 3.2? |
@jebedaia360 This branch doesn't correctly port the gradients, but it's on the 3.2 branch. I recommend using godotengine/godot#36922. @poke1024 Can you take a look at my code to understand why gradients are broken? Or at least explain how they work? |
I decided to focus on vgpath and animations. https://github.com/godot-extended-libraries/lottie |
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I propose to convert to three types: 3d scene with mesh instances, 2d scene with vgpath and 2d scene with meshinstance2d.
Currently did the mostly complicated scheme which is the 3d mesh.
Any comments?
Here are some videos.
https://cdn.discordapp.com/attachments/659280732673409024/683252767787450368/2020-02-29_01-53-46.mp4
https://upload.wikimedia.org/wikipedia/commons/f/fd/Ghostscript_Tiger.svg
Will post a branch / pr for review.
I'm looking for advice and design suggestion for reducing the draw calls for the tiger.
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