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index.html
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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link href="css/main.css" rel="stylesheet" />
</head>
<body>
<p id="uploader_wrapper">
<input id="uploader" name="uploader" type="file" />
</p>
<div id="container"></div>
<script src="node_modules/es6/ES6.js"></script>
<script src="js/three.js"></script>
<script src="js/jQuery.js"></script>
<script src="./node_modules/papaparse/papaparse.js"></script>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="./MultiviewControl/customizeLut.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/libs/dat.gui.js"></script>
<script src="D3js/d3.min.js"></script>
<script src="https://d3js.org/d3-queue.v3.min.js"></script>
<script src="3DViews/Utilities.js"></script>
<script type="x-shader/x-vertex" id="vertexshader">
attribute float size;
attribute vec3 customColor;
attribute float alpha;
varying float vAlpha;
varying vec3 vColor;
void main() {
vColor = customColor;
vAlpha = alpha;
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_PointSize = size * ( 300.0 / -mvPosition.z );
gl_Position = projectionMatrix * mvPosition;
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform vec3 color;
uniform sampler2D texture;
varying vec3 vColor;
varying float vAlpha;
void main() {
gl_FragColor = vec4( color * vColor, vAlpha );
gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );
}
</script>
<script src="2D3D_connection_heatmap_test.js"></script>
</body>
</html>