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Can we have an auto-connect checkbox #35

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vrokolos opened this issue Jun 7, 2018 · 22 comments
Closed

Can we have an auto-connect checkbox #35

vrokolos opened this issue Jun 7, 2018 · 22 comments

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@vrokolos
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vrokolos commented Jun 7, 2018

That will constantly try to connect to the first headset it finds. Whenever I get my headset off, the connection is lost and have to go to my PC and click "connect" again.

This would be better.

Also do you guys know of any steam VR launcher that works with gamepads since my steam VR home doesn't work with the gamepad?

@vrokolos
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vrokolos commented Jun 7, 2018

#37

@polygraphene
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Thank you for the comment!
As I said in #37, please wait for a while.
Sorry for inconvenient.

@vrokolos
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vrokolos commented Jun 19, 2018

enableAutoConnect = false;

Why this line? Now every time I get my phone off and on the gear VR I have to go to another room to repress connect :(

Currently using this command on disconnect to bypass this:

C:\Windows\System32\taskkill.exe /F /IM ALVR.exe
start C:\Apps\ALVR\ALVR.exe

@polygraphene
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We need to avoid "infinite loop" of auto connect. But it was too much.
I'm trying to write more aggressive auto connect.

@vrokolos
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Yeah you could make it so that whenever you press the "Remove" button on the server it also unchecks the "auto-connect" checkbox

@polygraphene
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@vrokolos
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vrokolos commented Jun 20, 2018

new version only shows black screen on my exynos s9+. Tried both oculus store version and ARcore version

sound streams fine though

awesome release when it works!! I'm pumped

@polygraphene
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Can you see "Press connect button" message?
Can you show me the output of adb logcat?

@vrokolos
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adb logcat show a stream of countless info

how to filter it?

@vrokolos
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@vrokolos
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It connects fine and sound streams fine. There is no picture however

@polygraphene
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Thank you!
I wanted a client startup log.
The log says compile error on fragment shader.
I will try to fix. Please wait a moment!

@polygraphene
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Please check this version.
I reverted the fragment shader on non ARCore version.
So ARCore version has same issue.
https://github.com/polygraphene/ALVRClient/releases/tag/v2.1.1

@polygraphene
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I added log output to get detail information of issue.
I would appreciate it if you could send logcat of ARCore version, if you have time.

@vrokolos
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The non ARCore version works perfectly fine with sound and picture

The ARCore version has the same problem but I can't retest it using adb currently so I'll let you know when I do.

@polygraphene
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Thank you for quick reply!

The non ARCore version works perfectly fine with sound and picture

Great!

The ARCore version has the same problem but I can't retest it using adb currently so I'll let you know when I do.

Thank you! You don't need to hurry.

@vrokolos
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@polygraphene
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It seems startup log has gone away. I could only see the log after start.
Please restart the app by following command and re-get the log.

  • adb shell am force-stop com.polygraphene.alvr.ar
  • adb shell am start -n com.polygraphene.alvr.ar/com.polygraphene.alvr.MainActivity
  • Wait for 5~10seconds
  • adb logcat -d > logcat.txt

@vrokolos
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https://gist.github.com/vrokolos/1579a6969b53f13377991a816771e4a8

Sorry I think I got the wrong file
This was the start I think check it out and tell me if it's wrong

@polygraphene
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Thank you so much.
I could find the shader error on the log and maybe fixed.
Please try this version.
https://github.com/polygraphene/ALVRClient/releases/tag/v2.1.3

@vrokolos
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Yes it works fine. Thanks! Although now that I tried it I prefer the normal version :)

@polygraphene
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Thank you!

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