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CarCrash.cs
54 lines (50 loc) · 1.58 KB
/
CarCrash.cs
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using CitizenFX.Core;
using CitizenFX.Core.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CarCrash
{
public class CarCrash : BaseScript
{
private int prevHealth = -1;
public CarCrash()
{
Tick += new Func<Task>(async delegate
{
Vehicle car = LocalPlayer.Character.CurrentVehicle;
if (car == null)
{
return;
}
int currentHealth = Convert.ToInt32(car.EngineHealth);
if (prevHealth == -1)
{
prevHealth = currentHealth;
}
else
{
if (currentHealth <= 500)
{
car.FuelLevel = 0;
Screen.DisplayHelpTextThisFrame("This car has been totalled.");
}
else if (currentHealth <= prevHealth - 30)
{
float prevFuel = car.FuelLevel;
for (int i = 0; i < 250; i++)
{
Screen.DisplayHelpTextThisFrame("The car engine has been disabled for 7 seconds.");
car.FuelLevel = 0;
await Delay(1);
}
car.FuelLevel = prevFuel;
}
prevHealth = currentHealth;
}
});
}
}
}