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Currently, the top-level directory includes configuration files, resources and readmes but it also contains Turbo Fat.exe, Turbo Fat.pck and Turbo Fat.x86_64 files. These compiled artifacts should go in some kind of a generated bin, output, target or similar directory. If godot has a convention for this, we should follow it.
This directory's contents should also be in the gitignore. I've currently had some close calls almost adding huge 50 MB zip files to .git by mistake because we do not follow this practice.
The text was updated successfully, but these errors were encountered:
Fixed in commit be43cf0. Resources are now exported to the /export folder. The gitignore remains unmodified, but could possibly be changed to ignore /export/* or something like that.
Currently, the top-level directory includes configuration files, resources and readmes but it also contains
Turbo Fat.exe
,Turbo Fat.pck
andTurbo Fat.x86_64
files. These compiled artifacts should go in some kind of a generatedbin
,output
,target
or similar directory. If godot has a convention for this, we should follow it.This directory's contents should also be in the
gitignore
. I've currently had some close calls almost adding huge 50 MB zip files to .git by mistake because we do not follow this practice.The text was updated successfully, but these errors were encountered: