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Different monsters should have different dialog faces #72

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Poobslag opened this issue Mar 30, 2020 · 1 comment · Fixed by #144
Closed

Different monsters should have different dialog faces #72

Poobslag opened this issue Mar 30, 2020 · 1 comment · Fixed by #144
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@Poobslag
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Poobslag commented Mar 30, 2020

Depending on the monster who's talking, their dialog faces should change. Blue monsters should have a blue face, fanged monsters should have fanged faces, etc...

Draw expressions for all of the different monsters, and try to make sure they overlay OK. While in the long run this could lead to an O(n^2) mess of facial combinations, where this guy's angry face with this type of eyebrow results in a visual glitch, I'm planning to sharply limit the different combinations. Rather than mixing all ~20 eyes randomly, a given mouth might only mix with ~5 of them, they'll have little pools of randomness.

Additionally, dialog faces for fat monsters should have their bodies shown appropriately.

@Poobslag Poobslag added this to the v0.06 milestone Mar 30, 2020
@Poobslag
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Make sure this works for all faces, and all colors. The emote colors should usually be the same, but sometimes they'll be different.

@Poobslag Poobslag linked a pull request Apr 25, 2020 that will close this issue
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