You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Depending on the monster who's talking, their dialog faces should change. Blue monsters should have a blue face, fanged monsters should have fanged faces, etc...
Draw expressions for all of the different monsters, and try to make sure they overlay OK. While in the long run this could lead to an O(n^2) mess of facial combinations, where this guy's angry face with this type of eyebrow results in a visual glitch, I'm planning to sharply limit the different combinations. Rather than mixing all ~20 eyes randomly, a given mouth might only mix with ~5 of them, they'll have little pools of randomness.
Additionally, dialog faces for fat monsters should have their bodies shown appropriately.
The text was updated successfully, but these errors were encountered:
Depending on the monster who's talking, their dialog faces should change. Blue monsters should have a blue face, fanged monsters should have fanged faces, etc...
Draw expressions for all of the different monsters, and try to make sure they overlay OK. While in the long run this could lead to an O(n^2) mess of facial combinations, where this guy's angry face with this type of eyebrow results in a visual glitch, I'm planning to sharply limit the different combinations. Rather than mixing all ~20 eyes randomly, a given mouth might only mix with ~5 of them, they'll have little pools of randomness.
Additionally, dialog faces for fat monsters should have their bodies shown appropriately.
The text was updated successfully, but these errors were encountered: