forked from xbmc/xbmc
/
LinuxRendererGLES.cpp
3049 lines (2526 loc) · 82.6 KB
/
LinuxRendererGLES.cpp
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/*
* Copyright (C) 2010-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
//#define DEBUG_VERBOSE 1
#include "system.h"
#if (defined HAVE_CONFIG_H) && (!defined TARGET_WINDOWS)
#include "config.h"
#endif
#if HAS_GLES == 2
#include "system_gl.h"
#include <locale.h>
#include "guilib/MatrixGLES.h"
#include "LinuxRendererGLES.h"
#include "utils/fastmemcpy.h"
#include "utils/MathUtils.h"
#include "utils/GLUtils.h"
#include "utils/log.h"
#include "settings/AdvancedSettings.h"
#include "settings/DisplaySettings.h"
#include "settings/MediaSettings.h"
#include "settings/Settings.h"
#include "guilib/FrameBufferObject.h"
#include "VideoShaders/YUV2RGBShader.h"
#include "VideoShaders/VideoFilterShader.h"
#include "windowing/WindowingFactory.h"
#include "guilib/Texture.h"
#include "../dvdplayer/DVDCodecs/Video/OpenMaxVideo.h"
#include "threads/SingleLock.h"
#include "RenderCapture.h"
#include "RenderFormats.h"
#include "xbmc/Application.h"
#include "cores/IPlayer.h"
extern "C" {
#include "libswscale/swscale.h"
}
#if defined(__ARM_NEON__)
#include "yuv2rgb.neon.h"
#include "utils/CPUInfo.h"
#endif
#ifdef HAVE_VIDEOTOOLBOXDECODER
#include "DVDCodecs/Video/DVDVideoCodecVideoToolBox.h"
#include <CoreVideo/CoreVideo.h>
#endif
#ifdef TARGET_DARWIN_IOS
#include "osx/DarwinUtils.h"
#endif
#if defined(HAS_LIBSTAGEFRIGHT)
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "windowing/egl/EGLWrapper.h"
#include "android/activity/XBMCApp.h"
#include "DVDCodecs/Video/DVDVideoCodecStageFright.h"
// EGL extension functions
static PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
static PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
#endif
#if defined(EGL_KHR_reusable_sync) && !defined(EGL_EGLEXT_PROTOTYPES)
static PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR;
static PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR;
static PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR;
#endif
#ifdef HAS_IMXVPU
#include "windowing/egl/EGLWrapper.h"
#include "DVDCodecs/Video/DVDVideoCodecIMX.h"
#define GL_VIV_NV12 0x8FC1
typedef void (GL_APIENTRYP PFNGLTEXDIRECTVIVMAPPROC) (GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Logical, const GLuint * Physical);
typedef void (GL_APIENTRYP PFNGLTEXDIRECTINVALIDATEVIVPROC) (GLenum Target);
static PFNGLTEXDIRECTVIVMAPPROC glTexDirectVIVMap;
static PFNGLTEXDIRECTINVALIDATEVIVPROC glTexDirectInvalidateVIV;
#endif
#if defined(TARGET_ANDROID)
#include "DVDCodecs/Video/DVDVideoCodecAndroidMediaCodec.h"
#endif
using namespace Shaders;
CLinuxRendererGLES::YUVBUFFER::YUVBUFFER()
{
memset(&fields, 0, sizeof(fields));
memset(&image , 0, sizeof(image));
flipindex = 0;
#ifdef HAVE_LIBOPENMAX
openMaxBufferHolder = NULL;
#endif
#ifdef HAVE_VIDEOTOOLBOXDECODER
cvBufferRef = NULL;
#endif
#ifdef HAS_LIBSTAGEFRIGHT
stf = NULL;
eglimg = EGL_NO_IMAGE_KHR;
#endif
#if defined(TARGET_ANDROID)
mediacodec = NULL;
#endif
#ifdef HAS_IMXVPU
IMXBuffer = NULL;
#endif
}
CLinuxRendererGLES::YUVBUFFER::~YUVBUFFER()
{
}
CLinuxRendererGLES::CLinuxRendererGLES()
{
m_textureTarget = GL_TEXTURE_2D;
m_renderMethod = RENDER_GLSL;
m_oldRenderMethod = m_renderMethod;
m_renderQuality = RQ_SINGLEPASS;
m_iFlags = 0;
m_format = RENDER_FMT_NONE;
m_iYV12RenderBuffer = 0;
m_flipindex = 0;
m_currentField = FIELD_FULL;
m_reloadShaders = 0;
m_pYUVShader = NULL;
m_pVideoFilterShader = NULL;
m_scalingMethod = VS_SCALINGMETHOD_LINEAR;
m_scalingMethodGui = (ESCALINGMETHOD)-1;
// default texture handlers to YUV
m_textureUpload = &CLinuxRendererGLES::UploadYV12Texture;
m_textureCreate = &CLinuxRendererGLES::CreateYV12Texture;
m_textureDelete = &CLinuxRendererGLES::DeleteYV12Texture;
m_rgbBuffer = NULL;
m_rgbBufferSize = 0;
m_sw_context = NULL;
m_NumYV12Buffers = 0;
m_iLastRenderBuffer = 0;
m_bConfigured = false;
m_bValidated = false;
m_bImageReady = false;
m_StrictBinding = false;
m_clearColour = 0.0f;
#ifdef HAS_LIBSTAGEFRIGHT
if (!eglCreateImageKHR)
eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC) CEGLWrapper::GetProcAddress("eglCreateImageKHR");
if (!eglDestroyImageKHR)
eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC) CEGLWrapper::GetProcAddress("eglDestroyImageKHR");
if (!glEGLImageTargetTexture2DOES)
glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) CEGLWrapper::GetProcAddress("glEGLImageTargetTexture2DOES");
#endif
#if defined(EGL_KHR_reusable_sync) && !defined(EGL_EGLEXT_PROTOTYPES)
if (!eglCreateSyncKHR) {
eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC) eglGetProcAddress("eglCreateSyncKHR");
}
if (!eglDestroySyncKHR) {
eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC) eglGetProcAddress("eglDestroySyncKHR");
}
if (!eglClientWaitSyncKHR) {
eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC) eglGetProcAddress("eglClientWaitSyncKHR");
}
#endif
#ifdef HAS_IMXVPU
if (!glTexDirectVIVMap)
glTexDirectVIVMap = (PFNGLTEXDIRECTVIVMAPPROC) CEGLWrapper::GetProcAddress("glTexDirectVIVMap");
if (!glTexDirectInvalidateVIV)
glTexDirectInvalidateVIV = (PFNGLTEXDIRECTINVALIDATEVIVPROC) CEGLWrapper::GetProcAddress("glTexDirectInvalidateVIV");
#endif
}
CLinuxRendererGLES::~CLinuxRendererGLES()
{
UnInit();
if (m_rgbBuffer != NULL) {
delete [] m_rgbBuffer;
m_rgbBuffer = NULL;
}
if (m_pYUVShader)
{
m_pYUVShader->Free();
delete m_pYUVShader;
m_pYUVShader = NULL;
}
}
bool CLinuxRendererGLES::ValidateRenderTarget()
{
if (!m_bValidated)
{
CLog::Log(LOGNOTICE,"Using GL_TEXTURE_2D");
// function pointer for texture might change in
// call to LoadShaders
glFinish();
for (int i = 0 ; i < NUM_BUFFERS ; i++)
(this->*m_textureDelete)(i);
// create the yuv textures
LoadShaders();
for (int i = 0 ; i < m_NumYV12Buffers ; i++)
(this->*m_textureCreate)(i);
m_bValidated = true;
return true;
}
return false;
}
bool CLinuxRendererGLES::Configure(unsigned int width, unsigned int height, unsigned int d_width, unsigned int d_height, float fps, unsigned flags, ERenderFormat format, unsigned extended_format, unsigned int orientation)
{
m_sourceWidth = width;
m_sourceHeight = height;
m_renderOrientation = orientation;
// Save the flags.
m_iFlags = flags;
m_format = format;
// Calculate the input frame aspect ratio.
CalculateFrameAspectRatio(d_width, d_height);
ChooseBestResolution(fps);
SetViewMode(CMediaSettings::Get().GetCurrentVideoSettings().m_ViewMode);
ManageDisplay();
m_bConfigured = true;
m_bImageReady = false;
m_scalingMethodGui = (ESCALINGMETHOD)-1;
// Ensure that textures are recreated and rendering starts only after the 1st
// frame is loaded after every call to Configure().
m_bValidated = false;
for (int i = 0 ; i<m_NumYV12Buffers ; i++)
m_buffers[i].image.flags = 0;
m_iLastRenderBuffer = -1;
m_RenderUpdateCallBackFn = NULL;
m_RenderUpdateCallBackCtx = NULL;
if ((m_format == RENDER_FMT_BYPASS) && g_application.GetCurrentPlayer())
{
m_renderFeatures.clear();
m_scalingMethods.clear();
m_deinterlaceModes.clear();
m_deinterlaceMethods.clear();
if (m_RenderFeaturesCallBackFn)
{
(*m_RenderFeaturesCallBackFn)(m_RenderFeaturesCallBackCtx, m_renderFeatures);
// after setting up m_renderFeatures, we are done with the callback
m_RenderFeaturesCallBackFn = NULL;
m_RenderFeaturesCallBackCtx = NULL;
}
g_application.m_pPlayer->GetRenderFeatures(m_renderFeatures);
g_application.m_pPlayer->GetDeinterlaceMethods(m_deinterlaceMethods);
g_application.m_pPlayer->GetDeinterlaceModes(m_deinterlaceModes);
g_application.m_pPlayer->GetScalingMethods(m_scalingMethods);
}
return true;
}
int CLinuxRendererGLES::NextYV12Texture()
{
return (m_iYV12RenderBuffer + 1) % m_NumYV12Buffers;
}
int CLinuxRendererGLES::GetImage(YV12Image *image, int source, bool readonly)
{
if (!image) return -1;
if (!m_bValidated) return -1;
/* take next available buffer */
if( source == AUTOSOURCE )
source = NextYV12Texture();
if ( m_renderMethod & RENDER_OMXEGL )
{
return source;
}
#ifdef HAS_LIBSTAGEFRIGHT
if ( m_renderMethod & RENDER_EGLIMG )
{
return source;
}
#endif
if ( m_renderMethod & RENDER_MEDIACODEC )
{
return source;
}
if ( m_renderMethod & RENDER_IMXMAP )
{
return source;
}
#ifdef HAVE_VIDEOTOOLBOXDECODER
if (m_renderMethod & RENDER_CVREF )
{
return source;
}
#endif
YV12Image &im = m_buffers[source].image;
if ((im.flags&(~IMAGE_FLAG_READY)) != 0)
{
CLog::Log(LOGDEBUG, "CLinuxRenderer::GetImage - request image but none to give");
return -1;
}
if( readonly )
im.flags |= IMAGE_FLAG_READING;
else
im.flags |= IMAGE_FLAG_WRITING;
// copy the image - should be operator of YV12Image
for (int p=0;p<MAX_PLANES;p++)
{
image->plane[p] = im.plane[p];
image->stride[p] = im.stride[p];
}
image->width = im.width;
image->height = im.height;
image->flags = im.flags;
image->cshift_x = im.cshift_x;
image->cshift_y = im.cshift_y;
image->bpp = 1;
return source;
}
void CLinuxRendererGLES::ReleaseImage(int source, bool preserve)
{
YV12Image &im = m_buffers[source].image;
im.flags &= ~IMAGE_FLAG_INUSE;
im.flags |= IMAGE_FLAG_READY;
/* if image should be preserved reserve it so it's not auto seleceted */
if( preserve )
im.flags |= IMAGE_FLAG_RESERVED;
m_bImageReady = true;
}
void CLinuxRendererGLES::CalculateTextureSourceRects(int source, int num_planes)
{
YUVBUFFER& buf = m_buffers[source];
YV12Image* im = &buf.image;
YUVFIELDS& fields = buf.fields;
// calculate the source rectangle
for(int field = 0; field < 3; field++)
{
for(int plane = 0; plane < num_planes; plane++)
{
YUVPLANE& p = fields[field][plane];
p.rect = m_sourceRect;
p.width = im->width;
p.height = im->height;
if(field != FIELD_FULL)
{
/* correct for field offsets and chroma offsets */
float offset_y = 0.5;
if(plane != 0)
offset_y += 0.5;
if(field == FIELD_BOT)
offset_y *= -1;
p.rect.y1 += offset_y;
p.rect.y2 += offset_y;
/* half the height if this is a field */
p.height *= 0.5f;
p.rect.y1 *= 0.5f;
p.rect.y2 *= 0.5f;
}
if(plane != 0)
{
p.width /= 1 << im->cshift_x;
p.height /= 1 << im->cshift_y;
p.rect.x1 /= 1 << im->cshift_x;
p.rect.x2 /= 1 << im->cshift_x;
p.rect.y1 /= 1 << im->cshift_y;
p.rect.y2 /= 1 << im->cshift_y;
}
// protect against division by zero
if (p.texheight == 0 || p.texwidth == 0 ||
p.pixpertex_x == 0 || p.pixpertex_y == 0)
{
continue;
}
p.height /= p.pixpertex_y;
p.rect.y1 /= p.pixpertex_y;
p.rect.y2 /= p.pixpertex_y;
p.width /= p.pixpertex_x;
p.rect.x1 /= p.pixpertex_x;
p.rect.x2 /= p.pixpertex_x;
if (m_textureTarget == GL_TEXTURE_2D)
{
p.height /= p.texheight;
p.rect.y1 /= p.texheight;
p.rect.y2 /= p.texheight;
p.width /= p.texwidth;
p.rect.x1 /= p.texwidth;
p.rect.x2 /= p.texwidth;
}
}
}
}
void CLinuxRendererGLES::LoadPlane( YUVPLANE& plane, int type, unsigned flipindex
, unsigned width, unsigned height
, unsigned int stride, int bpp, void* data )
{
if(plane.flipindex == flipindex)
return;
const GLvoid *pixelData = data;
int bps = bpp * glFormatElementByteCount(type);
unsigned datatype;
if(bpp == 2)
datatype = GL_UNSIGNED_SHORT;
else
datatype = GL_UNSIGNED_BYTE;
glBindTexture(m_textureTarget, plane.id);
// OpenGL ES does not support strided texture input.
if(stride != width * bps)
{
unsigned char* src = (unsigned char*)data;
for (unsigned int y = 0; y < height;++y, src += stride)
glTexSubImage2D(m_textureTarget, 0, 0, y, width, 1, type, datatype, src);
} else {
glTexSubImage2D(m_textureTarget, 0, 0, 0, width, height, type, datatype, pixelData);
}
/* check if we need to load any border pixels */
if(height < plane.texheight)
glTexSubImage2D( m_textureTarget, 0
, 0, height, width, 1
, type, datatype
, (unsigned char*)pixelData + stride * (height-1));
if(width < plane.texwidth)
glTexSubImage2D( m_textureTarget, 0
, width, 0, 1, height
, type, datatype
, (unsigned char*)pixelData + bps * (width-1));
glBindTexture(m_textureTarget, 0);
plane.flipindex = flipindex;
}
void CLinuxRendererGLES::Reset()
{
for(int i=0; i<m_NumYV12Buffers; i++)
{
/* reset all image flags, this will cleanup textures later */
m_buffers[i].image.flags = 0;
}
}
void CLinuxRendererGLES::Flush()
{
if (!m_bValidated)
return;
glFinish();
for (int i = 0 ; i < m_NumYV12Buffers ; i++)
(this->*m_textureDelete)(i);
glFinish();
m_bValidated = false;
m_fbo.Cleanup();
m_iYV12RenderBuffer = 0;
}
void CLinuxRendererGLES::Update()
{
if (!m_bConfigured) return;
ManageDisplay();
}
void CLinuxRendererGLES::RenderUpdate(bool clear, DWORD flags, DWORD alpha)
{
if (!m_bConfigured) return;
// if its first pass, just init textures and return
if (ValidateRenderTarget())
return;
if (m_renderMethod & RENDER_BYPASS)
{
ManageDisplay();
// if running bypass, then the player might need the src/dst rects
// for sizing video playback on a layer other than the gles layer.
if (m_RenderUpdateCallBackFn)
(*m_RenderUpdateCallBackFn)(m_RenderUpdateCallBackCtx, m_sourceRect, m_destRect);
CRect old = g_graphicsContext.GetScissors();
g_graphicsContext.BeginPaint();
g_graphicsContext.SetScissors(m_destRect);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
g_graphicsContext.SetScissors(old);
g_graphicsContext.EndPaint();
return;
}
// this needs to be checked after texture validation
if (!m_bImageReady) return;
int index = m_iYV12RenderBuffer;
YUVBUFFER& buf = m_buffers[index];
if (m_format != RENDER_FMT_OMXEGL && m_format != RENDER_FMT_EGLIMG && m_format != RENDER_FMT_MEDIACODEC)
{
if (!buf.fields[FIELD_FULL][0].id) return;
}
if (buf.image.flags==0)
return;
ManageDisplay();
g_graphicsContext.BeginPaint();
m_iLastRenderBuffer = index;
if (clear)
{
glClearColor(m_clearColour, m_clearColour, m_clearColour, 0);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0,0,0,0);
}
if (alpha<255)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (m_pYUVShader)
m_pYUVShader->SetAlpha(alpha / 255.0f);
}
else
{
glDisable(GL_BLEND);
if (m_pYUVShader)
m_pYUVShader->SetAlpha(1.0f);
}
if ((flags & RENDER_FLAG_TOP) && (flags & RENDER_FLAG_BOT))
CLog::Log(LOGERROR, "GLES: Cannot render stipple!");
else
Render(flags, index);
VerifyGLState();
glEnable(GL_BLEND);
g_graphicsContext.EndPaint();
}
void CLinuxRendererGLES::FlipPage(int source)
{
if( source >= 0 && source < m_NumYV12Buffers )
m_iYV12RenderBuffer = source;
else
m_iYV12RenderBuffer = NextYV12Texture();
m_buffers[m_iYV12RenderBuffer].flipindex = ++m_flipindex;
return;
}
unsigned int CLinuxRendererGLES::PreInit()
{
CSingleLock lock(g_graphicsContext);
m_bConfigured = false;
m_bValidated = false;
UnInit();
m_resolution = CDisplaySettings::Get().GetCurrentResolution();
if ( m_resolution == RES_WINDOW )
m_resolution = RES_DESKTOP;
m_iYV12RenderBuffer = 0;
m_NumYV12Buffers = 2;
m_formats.clear();
m_formats.push_back(RENDER_FMT_YUV420P);
m_formats.push_back(RENDER_FMT_NV12);
m_formats.push_back(RENDER_FMT_BYPASS);
#if defined(HAVE_LIBOPENMAX)
m_formats.push_back(RENDER_FMT_OMXEGL);
#endif
#ifdef HAVE_VIDEOTOOLBOXDECODER
m_formats.push_back(RENDER_FMT_CVBREF);
#endif
#ifdef HAS_LIBSTAGEFRIGHT
m_formats.push_back(RENDER_FMT_EGLIMG);
#endif
#if defined(TARGET_ANDROID)
m_formats.push_back(RENDER_FMT_MEDIACODEC);
#endif
#ifdef HAS_IMXVPU
m_formats.push_back(RENDER_FMT_IMXMAP);
#endif
// setup the background colour
m_clearColour = (float)(g_advancedSettings.m_videoBlackBarColour & 0xff) / 0xff;
return true;
}
void CLinuxRendererGLES::UpdateVideoFilter()
{
if (m_scalingMethodGui == CMediaSettings::Get().GetCurrentVideoSettings().m_ScalingMethod)
return;
m_scalingMethodGui = CMediaSettings::Get().GetCurrentVideoSettings().m_ScalingMethod;
m_scalingMethod = m_scalingMethodGui;
if(!Supports(m_scalingMethod))
{
CLog::Log(LOGWARNING, "CLinuxRendererGLES::UpdateVideoFilter - choosen scaling method %d, is not supported by renderer", (int)m_scalingMethod);
m_scalingMethod = VS_SCALINGMETHOD_LINEAR;
}
if (m_pVideoFilterShader)
{
m_pVideoFilterShader->Free();
delete m_pVideoFilterShader;
m_pVideoFilterShader = NULL;
}
m_fbo.Cleanup();
VerifyGLState();
switch (m_scalingMethod)
{
case VS_SCALINGMETHOD_NEAREST:
SetTextureFilter(GL_NEAREST);
m_renderQuality = RQ_SINGLEPASS;
return;
case VS_SCALINGMETHOD_LINEAR:
SetTextureFilter(GL_LINEAR);
m_renderQuality = RQ_SINGLEPASS;
return;
case VS_SCALINGMETHOD_CUBIC:
CLog::Log(LOGERROR, "GLES: CUBIC not supported!");
break;
case VS_SCALINGMETHOD_LANCZOS2:
case VS_SCALINGMETHOD_LANCZOS3:
case VS_SCALINGMETHOD_SINC8:
case VS_SCALINGMETHOD_NEDI:
CLog::Log(LOGERROR, "GL: TODO: This scaler has not yet been implemented");
break;
default:
break;
}
CLog::Log(LOGERROR, "GL: Falling back to bilinear due to failure to init scaler");
if (m_pVideoFilterShader)
{
m_pVideoFilterShader->Free();
delete m_pVideoFilterShader;
m_pVideoFilterShader = NULL;
}
m_fbo.Cleanup();
SetTextureFilter(GL_LINEAR);
m_renderQuality = RQ_SINGLEPASS;
}
void CLinuxRendererGLES::LoadShaders(int field)
{
#ifdef TARGET_DARWIN_IOS
float ios_version = CDarwinUtils::GetIOSVersion();
#endif
int requestedMethod = CSettings::Get().GetInt("videoplayer.rendermethod");
CLog::Log(LOGDEBUG, "GL: Requested render method: %d", requestedMethod);
if (m_pYUVShader)
{
m_pYUVShader->Free();
delete m_pYUVShader;
m_pYUVShader = NULL;
}
switch(requestedMethod)
{
case RENDER_METHOD_AUTO:
case RENDER_METHOD_GLSL:
if (m_format == RENDER_FMT_OMXEGL)
{
CLog::Log(LOGNOTICE, "GL: Using OMXEGL RGBA render method");
m_renderMethod = RENDER_OMXEGL;
break;
}
else if (m_format == RENDER_FMT_EGLIMG)
{
CLog::Log(LOGNOTICE, "GL: Using EGL Image render method");
m_renderMethod = RENDER_EGLIMG;
break;
}
else if (m_format == RENDER_FMT_MEDIACODEC)
{
CLog::Log(LOGNOTICE, "GL: Using MediaCodec render method");
m_renderMethod = RENDER_MEDIACODEC;
break;
}
else if (m_format == RENDER_FMT_IMXMAP)
{
CLog::Log(LOGNOTICE, "GL: Using IMXMAP render method");
m_renderMethod = RENDER_IMXMAP;
break;
}
else if (m_format == RENDER_FMT_BYPASS)
{
CLog::Log(LOGNOTICE, "GL: Using BYPASS render method");
m_renderMethod = RENDER_BYPASS;
break;
}
else if (m_format == RENDER_FMT_CVBREF)
{
CLog::Log(LOGNOTICE, "GL: Using CoreVideoRef RGBA render method");
m_renderMethod = RENDER_CVREF;
break;
}
#if defined(TARGET_DARWIN_IOS)
else if (ios_version < 5.0 && m_format == RENDER_FMT_YUV420P)
{
CLog::Log(LOGNOTICE, "GL: Using software color conversion/RGBA render method");
m_renderMethod = RENDER_SW;
break;
}
#endif
// Try GLSL shaders if supported and user requested auto or GLSL.
if (glCreateProgram)
{
// create regular progressive scan shader
m_pYUVShader = new YUV2RGBProgressiveShader(false, m_iFlags, m_format);
CLog::Log(LOGNOTICE, "GL: Selecting Single Pass YUV 2 RGB shader");
if (m_pYUVShader && m_pYUVShader->CompileAndLink())
{
m_renderMethod = RENDER_GLSL;
UpdateVideoFilter();
break;
}
else if (m_pYUVShader)
{
m_pYUVShader->Free();
delete m_pYUVShader;
m_pYUVShader = NULL;
CLog::Log(LOGERROR, "GL: Error enabling YUV2RGB GLSL shader");
// drop through and try SW
}
}
case RENDER_METHOD_SOFTWARE:
default:
{
// Use software YUV 2 RGB conversion if user requested it or GLSL failed
m_renderMethod = RENDER_SW ;
CLog::Log(LOGNOTICE, "GL: Using software color conversion/RGBA rendering");
}
}
// determine whether GPU supports NPOT textures
if (!g_Windowing.IsExtSupported("GL_TEXTURE_NPOT"))
{
CLog::Log(LOGNOTICE, "GL: GL_ARB_texture_rectangle not supported and OpenGL version is not 2.x");
CLog::Log(LOGNOTICE, "GL: Reverting to POT textures");
m_renderMethod |= RENDER_POT;
}
else
CLog::Log(LOGNOTICE, "GL: NPOT texture support detected");
// Now that we now the render method, setup texture function handlers
if (m_format == RENDER_FMT_CVBREF)
{
m_textureUpload = &CLinuxRendererGLES::UploadCVRefTexture;
m_textureCreate = &CLinuxRendererGLES::CreateCVRefTexture;
m_textureDelete = &CLinuxRendererGLES::DeleteCVRefTexture;
}
else if (m_format == RENDER_FMT_BYPASS)
{
m_textureUpload = &CLinuxRendererGLES::UploadBYPASSTexture;
m_textureCreate = &CLinuxRendererGLES::CreateBYPASSTexture;
m_textureDelete = &CLinuxRendererGLES::DeleteBYPASSTexture;
}
else if (m_format == RENDER_FMT_EGLIMG)
{
m_textureUpload = &CLinuxRendererGLES::UploadEGLIMGTexture;
m_textureCreate = &CLinuxRendererGLES::CreateEGLIMGTexture;
m_textureDelete = &CLinuxRendererGLES::DeleteEGLIMGTexture;
}
else if (m_format == RENDER_FMT_MEDIACODEC)
{
m_textureUpload = &CLinuxRendererGLES::UploadSurfaceTexture;
m_textureCreate = &CLinuxRendererGLES::CreateSurfaceTexture;
m_textureDelete = &CLinuxRendererGLES::DeleteSurfaceTexture;
}
else if (m_format == RENDER_FMT_NV12)
{
m_textureUpload = &CLinuxRendererGLES::UploadNV12Texture;
m_textureCreate = &CLinuxRendererGLES::CreateNV12Texture;
m_textureDelete = &CLinuxRendererGLES::DeleteNV12Texture;
}
else if (m_format == RENDER_FMT_IMXMAP)
{
m_textureUpload = &CLinuxRendererGLES::UploadIMXMAPTexture;
m_textureCreate = &CLinuxRendererGLES::CreateIMXMAPTexture;
m_textureDelete = &CLinuxRendererGLES::DeleteIMXMAPTexture;
}
else if (m_format == RENDER_FMT_OMXEGL)
{
m_textureUpload = &CLinuxRendererGLES::UploadOpenMaxTexture;
m_textureCreate = &CLinuxRendererGLES::CreateOpenMaxTexture;
m_textureDelete = &CLinuxRendererGLES::DeleteOpenMaxTexture;
}
else
{
// default to YV12 texture handlers
m_textureUpload = &CLinuxRendererGLES::UploadYV12Texture;
m_textureCreate = &CLinuxRendererGLES::CreateYV12Texture;
m_textureDelete = &CLinuxRendererGLES::DeleteYV12Texture;
}
if (m_oldRenderMethod != m_renderMethod)
{
CLog::Log(LOGDEBUG, "CLinuxRendererGLES: Reorder drawpoints due to method change from %i to %i", m_oldRenderMethod, m_renderMethod);
ReorderDrawPoints();
m_oldRenderMethod = m_renderMethod;
}
}
void CLinuxRendererGLES::UnInit()
{
CLog::Log(LOGDEBUG, "LinuxRendererGL: Cleaning up GL resources");
CSingleLock lock(g_graphicsContext);
if (m_rgbBuffer != NULL)
{
delete [] m_rgbBuffer;
m_rgbBuffer = NULL;
}
m_rgbBufferSize = 0;
// YV12 textures
for (int i = 0; i < NUM_BUFFERS; ++i)
(this->*m_textureDelete)(i);
if (m_sw_context)
{
sws_freeContext(m_sw_context);
m_sw_context = NULL;
}
// cleanup framebuffer object if it was in use
m_fbo.Cleanup();
m_bValidated = false;
m_bImageReady = false;
m_bConfigured = false;
m_RenderUpdateCallBackFn = NULL;
m_RenderUpdateCallBackCtx = NULL;
m_RenderFeaturesCallBackFn = NULL;
m_RenderFeaturesCallBackCtx = NULL;
}
inline void CLinuxRendererGLES::ReorderDrawPoints()
{
CBaseRenderer::ReorderDrawPoints();//call base impl. for rotating the points
//corevideo and EGL are flipped in y
if(m_renderMethod & RENDER_CVREF)
{
CPoint tmp;
tmp = m_rotatedDestCoords[0];
m_rotatedDestCoords[0] = m_rotatedDestCoords[3];
m_rotatedDestCoords[3] = tmp;
tmp = m_rotatedDestCoords[1];
m_rotatedDestCoords[1] = m_rotatedDestCoords[2];
m_rotatedDestCoords[2] = tmp;
}
}
void CLinuxRendererGLES::ReleaseBuffer(int idx)
{
YUVBUFFER &buf = m_buffers[idx];
#ifdef HAVE_VIDEOTOOLBOXDECODER
if (m_renderMethod & RENDER_CVREF )
{
if (buf.cvBufferRef)
CVBufferRelease(buf.cvBufferRef);
buf.cvBufferRef = NULL;
}
#endif
#if defined(TARGET_ANDROID)
if ( m_renderMethod & RENDER_MEDIACODEC )
{
if (buf.mediacodec)
{
// The media buffer has been queued to the SurfaceView but we didn't render it
// We have to do to the updateTexImage or it will get stuck
buf.mediacodec->UpdateTexImage();
SAFE_RELEASE(buf.mediacodec);
}
}
#endif
#ifdef HAS_IMXVPU
if (m_renderMethod & RENDER_IMXMAP)
{
if (buf.IMXBuffer)
{
SAFE_RELEASE(buf.IMXBuffer);
buf.IMXBuffer = NULL;
}
}
#endif
}
void CLinuxRendererGLES::Render(DWORD flags, int index)
{
// If rendered directly by the hardware
if (m_renderMethod & RENDER_BYPASS)
return;
// obtain current field, if interlaced
if( flags & RENDER_FLAG_TOP)
m_currentField = FIELD_TOP;
else if (flags & RENDER_FLAG_BOT)
m_currentField = FIELD_BOT;
else
m_currentField = FIELD_FULL;
(this->*m_textureUpload)(index);
if (m_renderMethod & RENDER_GLSL)
{
UpdateVideoFilter();
switch(m_renderQuality)
{
case RQ_LOW:
case RQ_SINGLEPASS:
RenderSinglePass(index, m_currentField);
VerifyGLState();
break;