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Merge branch 'alpha' into beta
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dordnung committed Mar 26, 2014
2 parents 752dbc5 + b6d0616 commit 17887c0
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12 changes: 12 additions & 0 deletions README.md
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# Stamm #


Welcome to the Github page of Stamm.

Stamm is a very powerful VIP plugin for Sourcemod.

Players on your server can achieve different levels to get extra features.

If you want more information (or see how to develop) than visit [**The Wiki**](https://github.com/popoklopsi/Stamm/wiki).

Please report me if you find any mistakes and i will fix that.
56 changes: 56 additions & 0 deletions cfg/stamm/StammLevels.txt
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// Here you can define your Levels
// ---------------------------------------------------------------
// how to add a public level:
//
// "<name>" // You need it for the level settings of the features.
// {
// "name" "<levelname>" // This is the name of your level. The players see this name! You can also use this for the level settings of the features.
// "points" "<points>" // This defines, how much points a player need for this level.
// }
// ---------------------------------------------------------------
// how to add a private level:
//
// "<name>" // You need it for the level settings of the features.
// {
// "name" "<levelname>" // This is the name of your level. The players see this name ingame! You can also use this for the level settings of the features.
// "flag" "<adminflags>" // This defines the flags a player need to access this private level.
// }

"StammLevels"
{
"bronze"
{
"name" "Bronze"
"points" "500"
}
"silver"
{
"name" "Silver"
"points" "1000"
}
"gold"
{
"name" "Gold"
"points" "1500"
}
"platinum"
{
"name" "Platinum"
"points" "2000"
}
"diamond"
{
"name" "Diamond"
"points" "2500"
}
"god"
{
"name" "God"
"points" "3000"
}
//"special"
//{
// "name" "Special"
// "flag" "abt"
//}
}
13 changes: 13 additions & 0 deletions cfg/stamm/features/ModelDownloads.txt
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// Here you can add the needed files for your models.
//
// You can add a direct path to the file:
// materials/models/stamm/t_guerilla/t_guerilla.vmt
//
// But you can also add a star to add all files in that folder to the downloads table:
// materials/models/stamm/t_guerilla/*

materials/models/stamm/t_guerilla/*
materials/models/stamm/t_leet/*
materials/models/stamm/ct_gsg9/*
materials/models/stamm/ct_urban/*
models/stamm/*
42 changes: 42 additions & 0 deletions cfg/stamm/features/ModelSettings.txt
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"ModelSettings"
{
"VIP Guerilla"
{
// 2 = Terrorists, Red, US-Armee
// 3 = Anti-Terrorists, Blue, Wehrmacht
"team" "2"

// Absolut path to the .mdl file
"model" "models/stamm/t_guerilla.mdl"

// Name to show ingame
"name" "Guerilla VIP"

// Level a player get this model
"level" "Silver"
}

"VIP Leet"
{
"team" "2"
"model" "models/stamm/t_leet.mdl"
"name" "Leet VIP"
"level" "Gold"
}

"VIP GSG 9"
{
"team" "3"
"model" "models/stamm/ct_gsg9.mdl"
"name" "GSG 9 VIP"
"level" "Silver"
}

"VIP Urban"
{
"team" "3"
"model" "models/stamm/ct_urban.mdl"
"name" "Urban VIP"
"level" "Gold"
}
}
54 changes: 54 additions & 0 deletions cfg/stamm/features/WeaponSettings_csgo.txt
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"WeaponSettings"
{
// Max. uses per round
"maximum" "2"

// Pistols
"weapon_glock" "1"
"weapon_hkp2000" "1"
"weapon_p250" "1"
"weapon_deagle" "1"
"weapon_fiveseven" "1"
"weapon_elite" "1"
"weapon_tec9" "1"

// Sub-machine guns
"weapon_mac10" "1"
"weapon_mp7" "1"
"weapon_mp9" "1"
"weapon_ump45" "1"
"weapon_p90" "1"
"weapon_bizon" "1"

// Shotguns
"weapon_nova" "1"
"weapon_xm1014" "1"
"weapon_sawedoff" "1"
"weapon_mag7" "1"

// Rifles
"weapon_galilar" "1"
"weapon_famas" "1"
"weapon_ak47" "1"
"weapon_m4a1" "1"
"weapon_sg550" "1"
"weapon_aug" "1"

// Machine guns
"weapon_m249" "1"
"weapon_negev" "1"

// Sniper rifles
"weapon_ssg08" "1"
"weapon_g3sg1" "1"
"weapon_scar20" "1"
"weapon_awp" "1"

// Grenades
"weapon_flashbang" "1"
"weapon_smokegrenade" "1"
"weapon_hegrenade" "1"
"weapon_incgrenade" "1"
"weapon_molotov" "1"
"weapon_decoy" "1"
}
46 changes: 46 additions & 0 deletions cfg/stamm/features/WeaponSettings_css.txt
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"WeaponSettings"
{
// Max. uses per round
"maximum" "2"

// Pistols
"weapon_glock" "1"
"weapon_usp" "1"
"weapon_p228" "1"
"weapon_deagle" "1"
"weapon_fiveseven" "1"
"weapon_elite" "1"

// Sub-machine guns
"weapon_mac10" "1"
"weapon_tmp" "1"
"weapon_mp5navy" "1"
"weapon_ump45" "1"
"weapon_p90" "1"

// Shotguns
"weapon_m3" "1"
"weapon_xm1014" "1"

// Rifles
"weapon_galil" "1"
"weapon_famas" "1"
"weapon_ak47" "1"
"weapon_m4a1" "1"
"weapon_sg552" "1"
"weapon_aug" "1"

// Machine guns
"weapon_m249" "1"

// Sniper rifles
"weapon_scout" "1"
"weapon_g3sg1" "1"
"weapon_sg550" "1"
"weapon_awp" "1"

// Grenades
"weapon_flashbang" "1"
"weapon_smokegrenade" "1"
"weapon_hegrenade" "1"
}
79 changes: 79 additions & 0 deletions cfg/stamm/features/chatcolors.txt
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// Here you can define the available colors and tags.
//
// Colors are defined by a color name, a hex string representing the color and a block on that a VIP get that color.
// Blocks have to be defined in the stamm_chatcolors.txt.
// You can generate colors here: http://hexcolorgenerator.com/
//
// The second part are the tags.
// They are defined by a tag name and a block on that a VIP get that tag.
//
"chatcolors"
{
"colors"
{
// This is the name of the color
"blue"
{
// This is the hex string of the color
"color" "99CCFF"

// This is the name of the block on that a VIP get the color
"block" "l1"
}

"beige"
{
"color" "F5F5DC"
"block" "l1"
}

"green"
{
"color" "3EFF3E"
"block" "l2"
}
"lime"
{
"color" "00FF00"
"block" "l2"
}

"orange"
{
"color" "FFA500"
"block" "l3"
}

"pink"
{
"color" "FFC0CB"
"block" "l3"
}

"silver"
{
"color" "C0C0C0"
"block" "l4"
}

"yellow"
{
"color" "FFFF00"
"block" "l4"
}

"white"
{
"color" "FFFFFF"
"block" "l5"
}
}

"tags"
{
"Player" "l1"
"Master" "l2"
"King" "l3"
"Star" "l4"
}
}
54 changes: 54 additions & 0 deletions cfg/stamm/features/items_tf2.txt
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// Here you can define the item attributes VIPs get.
//
// The name of the first outer-block is the block name you defined in "cfg/stamm/levels/stamm_tf2_items.txt".
//
// "attribute" is the attribute number. You can find a list here: http://optf2.com/440/attributes.
// "value" is the new value of the attribute.
// "description" is the text shown in the stamm menu.
//
// "class" is a list of classes that can get that attribute, empty for all.
// "definition" is a list of definition indexes that can get that attribute, empty for all. (http://optf2.com/440/items)
// "slot" is a list of slots that can get that attribute, empty for all.
//
// Slots are:
// Primary = 0
// Secondary, Sapper = 1
// Melee = 2
// PDA, PDA1 = 3
// PDA2 = 4
// Building, Hat, Head = 5
// Misc = 6
// Action = 7
//
"stamm_items"
{
"DMG_BONUS"
{
"attribute" "2"
"value" "5.0"
"description" "You get 5% damage bonus"
"class" ""
"definition" ""
"slot" "0,1,2"
}

"CLIP_BONUS"
{
"attribute" "4"
"value" "8.0"
"description" "You get 8% clip size bonus"
"class" ""
"definition" ""
"slot" "0,1,2"
}

"BULLETS_BONUS"
{
"attribute" "45"
"value" "10.0"
"description" "You have 10% more bullets per shot"
"class" ""
"definition" ""
"slot" "0,1,2"
}
}

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