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# Stamm # | ||
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Welcome to the Github page of Stamm. | ||
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Stamm is a very powerful VIP plugin for Sourcemod. | ||
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Players on your server can achieve different levels to get extra features. | ||
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If you want more information (or see how to develop) than visit [**The Wiki**](https://github.com/popoklopsi/Stamm/wiki). | ||
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Please report me if you find any mistakes and i will fix that. |
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// Here you can define your Levels | ||
// --------------------------------------------------------------- | ||
// how to add a public level: | ||
// | ||
// "<name>" // You need it for the level settings of the features. | ||
// { | ||
// "name" "<levelname>" // This is the name of your level. The players see this name! You can also use this for the level settings of the features. | ||
// "points" "<points>" // This defines, how much points a player need for this level. | ||
// } | ||
// --------------------------------------------------------------- | ||
// how to add a private level: | ||
// | ||
// "<name>" // You need it for the level settings of the features. | ||
// { | ||
// "name" "<levelname>" // This is the name of your level. The players see this name ingame! You can also use this for the level settings of the features. | ||
// "flag" "<adminflags>" // This defines the flags a player need to access this private level. | ||
// } | ||
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"StammLevels" | ||
{ | ||
"bronze" | ||
{ | ||
"name" "Bronze" | ||
"points" "500" | ||
} | ||
"silver" | ||
{ | ||
"name" "Silver" | ||
"points" "1000" | ||
} | ||
"gold" | ||
{ | ||
"name" "Gold" | ||
"points" "1500" | ||
} | ||
"platinum" | ||
{ | ||
"name" "Platinum" | ||
"points" "2000" | ||
} | ||
"diamond" | ||
{ | ||
"name" "Diamond" | ||
"points" "2500" | ||
} | ||
"god" | ||
{ | ||
"name" "God" | ||
"points" "3000" | ||
} | ||
//"special" | ||
//{ | ||
// "name" "Special" | ||
// "flag" "abt" | ||
//} | ||
} |
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// Here you can add the needed files for your models. | ||
// | ||
// You can add a direct path to the file: | ||
// materials/models/stamm/t_guerilla/t_guerilla.vmt | ||
// | ||
// But you can also add a star to add all files in that folder to the downloads table: | ||
// materials/models/stamm/t_guerilla/* | ||
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materials/models/stamm/t_guerilla/* | ||
materials/models/stamm/t_leet/* | ||
materials/models/stamm/ct_gsg9/* | ||
materials/models/stamm/ct_urban/* | ||
models/stamm/* |
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"ModelSettings" | ||
{ | ||
"VIP Guerilla" | ||
{ | ||
// 2 = Terrorists, Red, US-Armee | ||
// 3 = Anti-Terrorists, Blue, Wehrmacht | ||
"team" "2" | ||
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// Absolut path to the .mdl file | ||
"model" "models/stamm/t_guerilla.mdl" | ||
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// Name to show ingame | ||
"name" "Guerilla VIP" | ||
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// Level a player get this model | ||
"level" "Silver" | ||
} | ||
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"VIP Leet" | ||
{ | ||
"team" "2" | ||
"model" "models/stamm/t_leet.mdl" | ||
"name" "Leet VIP" | ||
"level" "Gold" | ||
} | ||
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"VIP GSG 9" | ||
{ | ||
"team" "3" | ||
"model" "models/stamm/ct_gsg9.mdl" | ||
"name" "GSG 9 VIP" | ||
"level" "Silver" | ||
} | ||
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"VIP Urban" | ||
{ | ||
"team" "3" | ||
"model" "models/stamm/ct_urban.mdl" | ||
"name" "Urban VIP" | ||
"level" "Gold" | ||
} | ||
} |
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"WeaponSettings" | ||
{ | ||
// Max. uses per round | ||
"maximum" "2" | ||
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// Pistols | ||
"weapon_glock" "1" | ||
"weapon_hkp2000" "1" | ||
"weapon_p250" "1" | ||
"weapon_deagle" "1" | ||
"weapon_fiveseven" "1" | ||
"weapon_elite" "1" | ||
"weapon_tec9" "1" | ||
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// Sub-machine guns | ||
"weapon_mac10" "1" | ||
"weapon_mp7" "1" | ||
"weapon_mp9" "1" | ||
"weapon_ump45" "1" | ||
"weapon_p90" "1" | ||
"weapon_bizon" "1" | ||
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// Shotguns | ||
"weapon_nova" "1" | ||
"weapon_xm1014" "1" | ||
"weapon_sawedoff" "1" | ||
"weapon_mag7" "1" | ||
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// Rifles | ||
"weapon_galilar" "1" | ||
"weapon_famas" "1" | ||
"weapon_ak47" "1" | ||
"weapon_m4a1" "1" | ||
"weapon_sg550" "1" | ||
"weapon_aug" "1" | ||
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// Machine guns | ||
"weapon_m249" "1" | ||
"weapon_negev" "1" | ||
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// Sniper rifles | ||
"weapon_ssg08" "1" | ||
"weapon_g3sg1" "1" | ||
"weapon_scar20" "1" | ||
"weapon_awp" "1" | ||
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// Grenades | ||
"weapon_flashbang" "1" | ||
"weapon_smokegrenade" "1" | ||
"weapon_hegrenade" "1" | ||
"weapon_incgrenade" "1" | ||
"weapon_molotov" "1" | ||
"weapon_decoy" "1" | ||
} |
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"WeaponSettings" | ||
{ | ||
// Max. uses per round | ||
"maximum" "2" | ||
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// Pistols | ||
"weapon_glock" "1" | ||
"weapon_usp" "1" | ||
"weapon_p228" "1" | ||
"weapon_deagle" "1" | ||
"weapon_fiveseven" "1" | ||
"weapon_elite" "1" | ||
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// Sub-machine guns | ||
"weapon_mac10" "1" | ||
"weapon_tmp" "1" | ||
"weapon_mp5navy" "1" | ||
"weapon_ump45" "1" | ||
"weapon_p90" "1" | ||
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// Shotguns | ||
"weapon_m3" "1" | ||
"weapon_xm1014" "1" | ||
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// Rifles | ||
"weapon_galil" "1" | ||
"weapon_famas" "1" | ||
"weapon_ak47" "1" | ||
"weapon_m4a1" "1" | ||
"weapon_sg552" "1" | ||
"weapon_aug" "1" | ||
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// Machine guns | ||
"weapon_m249" "1" | ||
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// Sniper rifles | ||
"weapon_scout" "1" | ||
"weapon_g3sg1" "1" | ||
"weapon_sg550" "1" | ||
"weapon_awp" "1" | ||
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// Grenades | ||
"weapon_flashbang" "1" | ||
"weapon_smokegrenade" "1" | ||
"weapon_hegrenade" "1" | ||
} |
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// Here you can define the available colors and tags. | ||
// | ||
// Colors are defined by a color name, a hex string representing the color and a block on that a VIP get that color. | ||
// Blocks have to be defined in the stamm_chatcolors.txt. | ||
// You can generate colors here: http://hexcolorgenerator.com/ | ||
// | ||
// The second part are the tags. | ||
// They are defined by a tag name and a block on that a VIP get that tag. | ||
// | ||
"chatcolors" | ||
{ | ||
"colors" | ||
{ | ||
// This is the name of the color | ||
"blue" | ||
{ | ||
// This is the hex string of the color | ||
"color" "99CCFF" | ||
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// This is the name of the block on that a VIP get the color | ||
"block" "l1" | ||
} | ||
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"beige" | ||
{ | ||
"color" "F5F5DC" | ||
"block" "l1" | ||
} | ||
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"green" | ||
{ | ||
"color" "3EFF3E" | ||
"block" "l2" | ||
} | ||
"lime" | ||
{ | ||
"color" "00FF00" | ||
"block" "l2" | ||
} | ||
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"orange" | ||
{ | ||
"color" "FFA500" | ||
"block" "l3" | ||
} | ||
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"pink" | ||
{ | ||
"color" "FFC0CB" | ||
"block" "l3" | ||
} | ||
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"silver" | ||
{ | ||
"color" "C0C0C0" | ||
"block" "l4" | ||
} | ||
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"yellow" | ||
{ | ||
"color" "FFFF00" | ||
"block" "l4" | ||
} | ||
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"white" | ||
{ | ||
"color" "FFFFFF" | ||
"block" "l5" | ||
} | ||
} | ||
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"tags" | ||
{ | ||
"Player" "l1" | ||
"Master" "l2" | ||
"King" "l3" | ||
"Star" "l4" | ||
} | ||
} |
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// Here you can define the item attributes VIPs get. | ||
// | ||
// The name of the first outer-block is the block name you defined in "cfg/stamm/levels/stamm_tf2_items.txt". | ||
// | ||
// "attribute" is the attribute number. You can find a list here: http://optf2.com/440/attributes. | ||
// "value" is the new value of the attribute. | ||
// "description" is the text shown in the stamm menu. | ||
// | ||
// "class" is a list of classes that can get that attribute, empty for all. | ||
// "definition" is a list of definition indexes that can get that attribute, empty for all. (http://optf2.com/440/items) | ||
// "slot" is a list of slots that can get that attribute, empty for all. | ||
// | ||
// Slots are: | ||
// Primary = 0 | ||
// Secondary, Sapper = 1 | ||
// Melee = 2 | ||
// PDA, PDA1 = 3 | ||
// PDA2 = 4 | ||
// Building, Hat, Head = 5 | ||
// Misc = 6 | ||
// Action = 7 | ||
// | ||
"stamm_items" | ||
{ | ||
"DMG_BONUS" | ||
{ | ||
"attribute" "2" | ||
"value" "5.0" | ||
"description" "You get 5% damage bonus" | ||
"class" "" | ||
"definition" "" | ||
"slot" "0,1,2" | ||
} | ||
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"CLIP_BONUS" | ||
{ | ||
"attribute" "4" | ||
"value" "8.0" | ||
"description" "You get 8% clip size bonus" | ||
"class" "" | ||
"definition" "" | ||
"slot" "0,1,2" | ||
} | ||
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"BULLETS_BONUS" | ||
{ | ||
"attribute" "45" | ||
"value" "10.0" | ||
"description" "You have 10% more bullets per shot" | ||
"class" "" | ||
"definition" "" | ||
"slot" "0,1,2" | ||
} | ||
} |
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