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The mod isn't actually disabling itself when Kerbalism is installed #88

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siimav opened this issue Jun 21, 2023 · 1 comment
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@siimav
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siimav commented Jun 21, 2023

protected override void OnAwake()
{
base.OnAwake();
enabled = Settings.Enabled;
}

VesselModule.enabled will get overwritten every Update with the value from VesselModule.ShouldBeActive(). So FixedUpdate will still run and cause issues.

Relates to #48 and #53

@ChrisAdderley
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