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bm

Serialize/deserialize a 3D model in an OpenGL-compatible binary format

C API that writes and reads a binary file containing 3D vertex information together with parameters for issuing OpenGL drawing commands.

The idea is to maximize performance by reading the data directly from file to the GPU and vice-versa without any intermediate processing in the CPU.

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Serialize/deserialize a 3D model in an OpenGL-compatible binary format

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