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Temporary vehicles #17

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Crayder opened this issue Oct 4, 2015 · 2 comments
Closed

Temporary vehicles #17

Crayder opened this issue Oct 4, 2015 · 2 comments

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@Crayder
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Crayder commented Oct 4, 2015

Regarding a suggestion by ipsLeon (aka. n0minal, right?), which was the ability to destroy vehicles created by the fsdebug filterscript, I will just add a temporary vehicle system to replace that.

It may just be a simple command that will create a vehicle facing the direction you are, put you in it, and automatically destroy it once you exit. @ipsLeon give me your opinion on this take.

Maybe /tcar?

@Crayder Crayder added this to the Do before 1.8 milestone Oct 4, 2015
@n0minal
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n0minal commented Oct 4, 2015

Nice, will come in handy, /tcar is a nice name for a CMD and yes I'm n0minal :)

@Crayder
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Crayder commented Oct 4, 2015

OK, good. I plan on doing more in the next month or so because I have a bit of free time.

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