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Morph translation #41
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I think the "other developer" you are referring to is me ^_^ In fact I want to translate the material names also (which is useful especially when you export to other apps like Unreal Engine). I was planning to do this so let me look at morph names also. |
@LeaderSoul If you didn't intend to make the pull request sugiany#55, you might need to close it. (I guess you just wanted to make a feature request) :) About "Morph translate", currently i don't have any good idea to implement it, and it's a little complex to integrate to "Morph Tools", sorry. 😢 Maybe @ptrthomas or other developers could help this, and i might try to implement it as well once i got any good idea. Thank you. 😄 |
@powroupi I was looking at the code - and yes, it seems complex. I was thinking if we just fill the morph_name_e - would that help users who just want a translation. Or maybe, we just need a tooltip to show the translated name. Or something similar. |
Yeah, it is much easier to do and maybe just add a import option or operator, say "Fill English Names", and then fill all |
I don't how much the code changed since the last time I checked, but I think we could also add a property to |
Specifically: |
Hello
First of all, thank you your updates. You save my life. :)
Can you add a function which help to translate Morph japanese names to english?
"Rename bones to english" very handy so I though Morph translate also will be good.
(I wanted to add this in "Pull requests" but its appears on another developer site so I write here in Issues. I hope its appear here not there.)
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