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Advanced Morph Types #64
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I am assuming that drivers and custom properties (with slider controls) would be needed to implement advanced morph types in Blender. But in Blender, when a property is controlled by a driver and a custom property slider control, that property cannot be edited, or keyframe animated. The driver kind of takes over control in a very possessive and exclusive way. So it seems like that would be a problem with implementing advanced morph types in Blender. |
>>> bpy.context.active_object.mmd_root.uv_morphs[0]['data'][0]['index']
4376 I posted this mmd_tools example data above. Please clarify to me what kind of 'index' this is. |
@Hogarth-MMD It is vertex index. (see properties/morph.py) 😃 |
Thanks! Blender uses vertexes of faces for UVs. |
Okay, I'd like to close it for now, you can reopen it if you have new related questions. :) |
Presumably at some point in time, mmd_tools will have full support for advanced morph types (material morphs, UV morphs, bone pose morphs, group morphs). Drool. :-) So I thought that I would share what I have figured out about this subject so far. This data for advanced morph types is stored on an 'EMPTY' object which is parent of a character's mesh object and armature object. I loaded a model into Blender with mmd_tools which has all of these types of morphs, and here is some data that I found via the Blender scripting console:
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