pygame_menu.sound
A sound engine can be created using the :pySound
class. The sound engine can be customized by setting a sound file to several sounds defined by a type.
Example:
import pygame_menu
from pygame_menu import sound
engine = sound.Sound()
engine.set_sound(sound.SOUND_TYPE_CLICK_MOUSE, '/home/me/click.ogg')
engine.set_sound(sound.SOUND_TYPE_OPEN_MENU, '/home/me/open.ogg')
menu = pygame_menu.Menu(...)
menu.set_sound(engine, recursive=True) # Apply on menu and all sub-menus
Sound types are the following:
Type | Description |
---|---|
:pypygame_menu.sound.SOUND_TYPE_CLICK_MOUSE |
Mouse click |
:pypygame_menu.sound.SOUND_TYPE_CLICK_TOUCH |
Touch click |
:pypygame_menu.sound.SOUND_TYPE_CLOSE_MENU |
A menu is closed |
:pypygame_menu.sound.SOUND_TYPE_ERROR |
Generic error |
:pypygame_menu.sound.SOUND_TYPE_EVENT |
Generic event |
:pypygame_menu.sound.SOUND_TYPE_EVENT_ERROR |
Error generated by user |
:pypygame_menu.sound.SOUND_TYPE_KEY_ADDITION |
User type a key |
:pypygame_menu.sound.SOUND_TYPE_KEY_DELETION |
User deletes with a key |
:pypygame_menu.sound.SOUND_TYPE_OPEN_MENU |
A menu is opened |
:pypygame_menu.sound.SOUND_TYPE_WIDGET_SELECTION |
A widget is selected |
Sound