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As part of making sense of sRGB colours. It should be explicitly shown whether SRGBColour is going to give a linear or sRGB colour, by getting rid of the implicit conversions in SRGBColour and potentially replacing them in public API with just pure Colour4s.
This should make it clear in what space the colours passed to the shader are, and hopefully reduce confusion on sRGB colours in general.
The text was updated successfully, but these errors were encountered:
As part of making sense of sRGB colours. It should be explicitly shown whether
SRGBColour
is going to give a linear or sRGB colour, by getting rid of the implicit conversions inSRGBColour
and potentially replacing them in public API with just pureColour4
s.This should make it clear in what space the colours passed to the shader are, and hopefully reduce confusion on sRGB colours in general.
The text was updated successfully, but these errors were encountered: