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I don't think there is any need nowadays for these sets to be in a weird state. it has little practical impact on the game besides confusing newer players and being a slight disappointment to the few that have or can achieve good scores on them. as a developer of third-party stuff I also have had to write weird special-case code to deal with these sets before.
to address some old concerns i remember...
pp-wise, the TD mod solved the core issue long ago. even if a non-TD player created some insane strategy to cheese the hard TAG patterns, it just doesn't compare to the scores people are getting on ranked maps now.
mapping/gameplay wise, there was some argument like "these should never have been approved", but that too is dubious in context of so many other ranked/approved maps that in no way meet modern standards, as well as newer maps that have TAG gameplay ranked
I think all of the maps in question can be found by searching for Loved difficulties that belong to a Ranked or Approved set, I'm suggesting that these diffs should be changed to once again match the rest of the set.
The text was updated successfully, but these errors were encountered:
I don't think there is any need nowadays for these sets to be in a weird state. it has little practical impact on the game besides confusing newer players and being a slight disappointment to the few that have or can achieve good scores on them. as a developer of third-party stuff I also have had to write weird special-case code to deal with these sets before.
to address some old concerns i remember...
I think all of the maps in question can be found by searching for Loved difficulties that belong to a Ranked or Approved set, I'm suggesting that these diffs should be changed to once again match the rest of the set.
The text was updated successfully, but these errors were encountered: