You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Obviously, lazer is never going to be able to fully support Aspire maps. That being said, I still think trying to support the ones that could reasonably work in lazer should at least be considered. The client not being as janky ironically makes some of these maps more playable (e.g. no auto-fail and properly scored concurrent sliders)
I don't expect all (or even any) of these behaviors to be fixed since it's undefined behavior, so this serves as more of a discussion about the feasibility of supporting these behaviors than an actual proposal.
Also, this list isn't exhaustive and only covers the most common issues, but fixing these would probably fix the majority of broken loved maps.
Workarounds for some of these are in my fork, albeit implemented in a very hacky manner.
Clamping slider points to the coordinate limit would probably be fine for maps that want to do instant sliders, but clamping slider length would break the above map in a gameplay-related way
Removing slider ticks via NaN slider velocity (XNOR XNOR XNOR [Moon], basically every map that uses Sliderator)
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Obviously, lazer is never going to be able to fully support Aspire maps. That being said, I still think trying to support the ones that could reasonably work in lazer should at least be considered. The client not being as janky ironically makes some of these maps more playable (e.g. no auto-fail and properly scored concurrent sliders)
I don't expect all (or even any) of these behaviors to be fixed since it's undefined behavior, so this serves as more of a discussion about the feasibility of supporting these behaviors than an actual proposal.
Also, this list isn't exhaustive and only covers the most common issues, but fixing these would probably fix the majority of broken loved maps.
Workarounds for some of these are in my fork, albeit implemented in a very hacky manner.
Removing slider ticks via NaN slider velocity (XNOR XNOR XNOR [Moon], basically every map that uses Sliderator)Beta Was this translation helpful? Give feedback.
All reactions