- Introduction to Section 3
- Michael and Ben introduce you to the section
- Overview of what is coming next in the section
- This is the Lecture where you will find all of the files you will need to complete the Section.
- Please Download your Asset Pack now.
- Your files will come in a Zip file ready for extraction to your computer.
- Introducing lean production / rapid prototyping.
- NOT pre-production, production, post-production.
- Imagine these assets are for a bowling game.
- Knowing how fast / how many iterations to do.
- Knowing when to stop iterating!
A Definition of Lean Production
- Eliminates waste created through overburden and unevenness in work loads.
- Maximises flow of value (anything that a customer would be willing to pay for).
- Maximises quality by discovering the 20% of gold.
- Lean Manufacturing - Wikipedia, the free encyclopedia
The Pottery Fable
- Teacher challenges class.
- One half on quality, other on quantity.
- At the end of the term, which wins?
- Both from the quantity side.
- Moral… quality follows quantity.
- Understanding your subject.
- Planning your model.
- Know the importance of research.
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Has it’s own units called Blender Units (BU)
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You can define a Blender unit as several units.
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Works well between 0.01 - 100 BU
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Rule of thumb: Use the Grid Floor as a stage.
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Order of magnitude suitable for the Level of Detail
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Updated 27/09/2017
Scale, Level of Detail and Models
- One model doesn't have to contain it all!
- Use multiple models if necessary.
- Imagine zooming in from space to a bacteria.
- You would make multiple models for each level of detail.
- Starting with a primitive with the same symmetry and shape as your target model saves you time.
- It can be very hard to remove all traces of the original shape.
- There are 2 ways of importing reference material.
- Background images and textured planes.
- We'll be using background images.
- What are are Bézier curves.
- Why we're using them for our pin.
- Drawing your first Bézier curve.
- Convert the curve to a mesh object.
- Learn that a curve is still editable.
- Using the spin tool we will make our pin.
- Introduce the material properties panel.
- How to create & name a material.
- About users of materials & “deleting” materials.
- How to assign a material to a face.
- How a .blend file may appear elsewhere.
- How to export as a .fbx file with materials.
- How using .blend is “leaner”.
- About smooth shading & normals.
- Why you may want multiple levels of detail.
- How to control the number of vertices.
- Creating a Convex Hull.
- Introducing the Decimate modifier.
- Learn that the sphere is the defining shape.
- The mesh topology can vary greatly.
- UV sphere, ico sphere and cube!
- Brief look at subdivision modifier.
- Use the Subdivision tool to add edge geometry.
- Use 'to sphere' to create a circular hole.
- Change the axis for extrusion for finer control.
- Showing you how to import multiple Blender files into a scene.
- Learning the difference between append and linked.
- Understanding that a composited scene can exist with both types.
Appended
- When making a scene with multiple models.
- You have control over the model, scale, position etc.
- Can edit the model, like taking a copy into the current Blender file.
- e.g. Coffee table plus two cups…
Linked
- When making an object of components.
- You have no control over the models position, scale etc.
- You still cannot edit the model, done at source.
- e.g. An anatomical model…
Using the assets we have just created we will combine them in Blender into one scene and compose the bowling balls so they are looking dynamic and awesome!
- Use basic Physics to have the bowling ball hit the pin
- Introduction to passive and active rigid body physics
A final lecture concluding this section. We hope you have enjoyed in and will see you in the next section.