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sudoku.py
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sudoku.py
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import pygame
from pygame import mixer
import time
#Initialization
pygame.init()
screen = pygame.display.set_mode((560,670))
running = True
background = pygame.image.load('.\\Images\\bg.jpeg')
wrong = pygame.image.load('.\\Images\\false.png')
font = pygame.font.Font('freesansbold.ttf', 38)
pygame.mixer.music.load('.\\Images\\bgaudio.wav')
pygame.mixer.music.play(-1)
grid = [[6, 0, 9, 0, 0, 4, 0, 0, 1],
[8, 0, 0, 0, 5, 0, 0, 0, 0],
[0, 3, 5, 1, 0, 9, 0, 0, 8],
[0, 0, 8, 0, 0, 0, 0, 0, 4],
[0, 5, 0, 0, 0, 0, 0, 3, 0],
[4, 0, 0, 0, 7, 0, 0, 5, 2],
[0, 0, 0, 0, 0, 1, 0, 0, 0],
[0, 0, 1, 0, 4, 0, 0, 0, 0],
[7, 6, 0, 9, 3, 0, 0, 0, 0]]
class Box():
def __init__(self, row, col, val = None, default = 0):
self.row = row
self.col = col
self.val = val
self.temp = 0
self.default = 0
self.confirm = 0
class Board():
def __init__(self,grid, row, col, width, height, gap, start_x, start_y, screen):
self.width = width
self.height = height
self.row = row
self.col = col
self.screen = screen
self.gap = gap
self.start_x = start_x
self.start_y = start_y
self.board = [[Box(rows,cols,grid[rows][cols],1)for cols in range(self.col)] for rows in range(self.row)]
self.selected = None
self.wrong = 0
self.play_time = 0
for rows in range(self.row):
for cols in range(self.col):
if self.board[rows][cols].val != 0:
self.board[rows][cols].default = 1
def printBoard(self):
print('-'*37)
for i, row in enumerate(self.board):
print(("|" + " {} {} {} |"*3).format(*[x.val if x.val != 0 else " " for x in row]))
if i == 8:
print('-'*37)
elif i % 3 == 2:
print("|" + "---+"*8 + "---|")
else:
print("|" + " +"*8 + " |")
def drawGrid(self):
for rows in range(self.row + 1):
if rows % 3 == 0 or rows == 0 or rows == 10:
line_width = 3
else:
line_width = 1
pygame.draw.line(self.screen, (0,0,0), (20, rows * self.gap + 20), (self.width + 20, rows * self.gap + 20), line_width)
pygame.draw.line(self.screen, (0,0,0), (rows * self.gap + 20, 20), (rows * self.gap + 20, self.height + 20), line_width)
def drawVal(self):
for rows in range(self.row):
for cols in range(self.col):
word_x = cols * self.gap + 40
word_y = rows * self.gap + 35
if self.board[rows][cols].val != 0 or self.board[rows][cols].temp != 0:
if self.board[rows][cols].default == 1:
val_text = font.render(str(self.board[rows][cols].val), True, (0,0,0))
screen.blit(val_text, (word_x, word_y))
else:
if self.board[rows][cols].confirm == 0:
medium_font = pygame.font.Font('freesansbold.ttf', 20)
val_text = medium_font.render(str(self.board[rows][cols].temp), True, (102, 51, 0))
screen.blit(val_text, (word_x - 10, word_y - 10))
else:
val_text = font.render(str(self.board[rows][cols].val), True, (102,51,0))
screen.blit(val_text, (word_x, word_y))
def selectData(self, x, y):
if x < 20 or y < 20 or x > 560 or y > 560:
self.selected = None
else:
selected_row = (y - 20)//self.gap
selected_col = (x - 20)//self.gap
self.selected = [selected_row, selected_col]
def highlightBox(self):
if self.selected != None:
row = self.selected[0]
col = self.selected[1]
pygame.draw.rect(self.screen, (255,0,0), ((20 + col * self.gap, 20 + row * self.gap), (60, 60)), 3)
def drawWrong(self):
screen.blit(wrong,(self.selected[1]* 60 + 35, self.selected[0]* 60 + 35))
def formatTime(self):
minute = 0
minute = self.play_time//60
second = self.play_time - minute * 60
time = f"{minute:02}:{second:02}"
time_text = font.render(time, True, (0,0,0))
screen.blit(time_text, (450, 600))
def drawLogo(self):
small_font = pygame.font.Font('freesansbold.ttf', 16)
medium_font = pygame.font.Font('freesansbold.ttf', 22)
val_text1 = small_font.render("Reset = Press C" , True, (51,25,0))
val_text2 = small_font.render("Solve = Press Space", True, (51,25,0))
val_text3 = small_font.render("Crack Sudoku", True, (0,0,0))
screen.blit(val_text1, (20, 580))
screen.blit(val_text2, (20, 600))
screen.blit(val_text3, (20, 620))
def inputTemp(self,key):
if self.selected != None:
row = self.selected[0]
col = self.selected[1]
if self.board[row][col].default == 0:
self.board[row][col].temp = key
self.board[row][col].val = 0
self.board[row][col].confirm = 0
def enterVal(self):
if self.selected != None:
row = self.selected[0]
col = self.selected[1]
if self.board[row][col].temp != 0:
if (self.is_safe(row,col,self.board[row][col].temp)):
self.board[row][col].val = self.board[row][col].temp
self.board[row][col].temp = 0
self.board[row][col].confirm = 1
else:
self.wrong = 1
self.board[row][col].temp = 0
def delVal(self):
if self.selected != None:
row = self.selected[0]
col = self.selected[1]
if self.board[row][col].default == 0:
self.board[row][col].val = 0
self.board[row][col].temp = 0
self.board[row][col].confirm = 0
def clearVal(self):
for rows in range(self.row):
for cols in range(self.col):
if self.board[rows][cols].default == 0:
self.board[rows][cols].val = 0
self.board[rows][cols].temp = 0
def findboxRange(self, val):
if val < 3:
return 0, 3
elif val>=3 and val < 6:
return 3, 6
else:
return 6, 9
def movetoNext(self, x, y):
if y < 8:
return x, y+1
else:
return x+1, 0
def isSafe(self, curr_x, curr_y, val):
if(curr_x > self.row or curr_y > self.col or curr_x < 0 or curr_y < 0 or self.board[curr_x][curr_y].val != 0):
return False
for i in range (self.row):
if self.board[curr_x][i].val == val or self.board[i][curr_y].val == val:
return False
r1,r2 = self.find_boxRange(curr_x)
c1,c2 = self.find_boxRange(curr_y)
for r in range(r1,r2):
for c in range(c1,c2):
if self.board[r][c].val == val:
return False
return True
def findSol(self, curr_x, curr_y):
self.print_board()
if curr_x == 8 and curr_y == 9:
return True
if curr_y == 9:
curr_x,curr_y = self.movetoNext(curr_x,curr_y)
while self.board[curr_x][curr_y].val != 0:
curr_x, curr_y = self.movetoNext(curr_x, curr_y)
for possible_sol in range(1,10):
if (self.is_safe(curr_x, curr_y, possible_sol)):
self.board[curr_x][curr_y].val = possible_sol
self.selected = [curr_x, curr_y]
# self.update_win()
if (self.findSol(curr_x, curr_y + 1)):
return True
else:
self.board[curr_x][curr_y].val = 0
self.selected = [curr_x, curr_y]
# self.update_win()
return False
def solver(self):
for rows in range(self.row):
for cols in range(self.col):
if self.board[rows][cols].default == 0:
self.board[rows][cols].val = 0
self.board[rows][cols].temp = 0
self.board[rows][cols].confirm = 1
self.updateWin()
self.selected = [0,0]
self.find_sol(0,0)
def updateWin(self):
self.screen.blit(background,(0,0))
self.drawGrid()
self.drawVal()
self.highlightBox()
self.formatTime()
self.drawLogo()
if self.wrong == 1:
self.drawWrong()
self.wrong = 0
pygame.display.update()
pygame.time.delay(500)
pygame.display.update()
sudoku = Board(grid, 9, 9, 540, 540, 60, 20, 20, screen)
start = time.time()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = pygame.mouse.get_pos()
sudoku.selectData(x,y)
if event.type == pygame.KEYDOWN:
if sudoku.selected != None:
if event.key == pygame.K_LEFT:
sudoku.selected[1] = sudoku.selected[1] - 1 if sudoku.selected[1] > 0 else sudoku.selected[1]
if event.key == pygame.K_RIGHT:
sudoku.selected[1] = sudoku.selected[1] + 1 if sudoku.selected[1] < sudoku.col-1 else sudoku.selected[1]
if event.key == pygame.K_UP:
sudoku.selected[0] = sudoku.selected[0] - 1 if sudoku.selected[0] > 0 else sudoku.selected[0]
if event.key == pygame.K_DOWN:
sudoku.selected[0] = sudoku.selected[0] + 1 if sudoku.selected[0] < sudoku.row - 1 else sudoku.selected[0]
if event.key == pygame.K_1:
sudoku.inputTemp(1)
if event.key == pygame.K_2:
sudoku.inputTemp(2)
if event.key == pygame.K_3:
sudoku.inputTemp(3)
if event.key == pygame.K_4:
sudoku.inputTemp(4)
if event.key == pygame.K_5:
sudoku.inputTemp(5)
if event.key == pygame.K_6:
sudoku.inputTemp(6)
if event.key == pygame.K_7:
sudoku.inpuTemp(7)
if event.key == pygame.K_8:
sudoku.inputTemp(8)
if event.key == pygame.K_9:
sudoku.inputTemp(9)
if event.key == pygame.K_RETURN:
sudoku.enterVal()
if event.key == pygame.K_BACKSPACE:
sudoku.delVal()
if event.key == pygame.K_SPACE:
sudoku.solver()
if event.key == pygame.K_c:
sudoku.clearVal()
playTime = round(time.time() - start)
sudoku.playTime = playTime
sudoku.updateWin()