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The elastic tube 1d solid solver uses the chunksize directly as x coordinates instead of splitting the actual pipe:
0 1 2 3 4 ... 100
instead of
0 0.1 0.2 ... 10
tutorials/elastic-tube-1d/solid-cpp/src/SolidSolver.cpp
Lines 40 to 44 in 0482e5b
The text was updated successfully, but these errors were encountered:
Fixed by #434
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The elastic tube 1d solid solver uses the chunksize directly as x coordinates instead of splitting the actual pipe:
instead of
tutorials/elastic-tube-1d/solid-cpp/src/SolidSolver.cpp
Lines 40 to 44 in 0482e5b
The text was updated successfully, but these errors were encountered: