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For example, overworld sprites have SEQ constants, but battle animations have FUNC constants, although they play the same role.
SEQ
FUNC
The text was updated successfully, but these errors were encountered:
Which one of these constants would work better in this case? SEQ? FUNC? Or is it up to preference?
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Rangi42
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For example, overworld sprites have
SEQ
constants, but battle animations haveFUNC
constants, although they play the same role.The text was updated successfully, but these errors were encountered: