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Sync overworld sprite and battle animation sprite OAM constants+labels #765

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Rangi42 opened this issue Aug 28, 2020 · 1 comment · Fixed by #1055
Closed

Sync overworld sprite and battle animation sprite OAM constants+labels #765

Rangi42 opened this issue Aug 28, 2020 · 1 comment · Fixed by #1055
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@Rangi42
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Rangi42 commented Aug 28, 2020

For example, overworld sprites have SEQ constants, but battle animations have FUNC constants, although they play the same role.

@rawr51919
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Which one of these constants would work better in this case? SEQ? FUNC? Or is it up to preference?

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