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Quickly Run from a Battle by Holding Right While the Wild Pokémon's Name Appears

voloved edited this page Apr 7, 2023 · 5 revisions

By devolov

Goal: Make running from a wild battle 10x faster. The video of this hack also uses the simplistic battle intro. Holding the right D-pad button while pressing A or B when the Wild Pokemon's name appears will immediately cause you to run.

fast_run

------------------------------ src/battle_main.c ------------------------------
index 4f82d8d75..fd3986fe8 100644
@@ -96,8 +96,9 @@ static void BattleIntroPrepareBackgroundSlide(void);
 static void BattleIntroDrawTrainersOrMonsSprites(void);
 static void BattleIntroDrawPartySummaryScreens(void);
 static void BattleIntroPrintTrainerWantsToBattle(void);
 static void BattleIntroPrintWildMonAttacked(void);
+static void BattleIntroQuickRun(void);
 static void BattleIntroPrintOpponentSendsOut(void);
 static void BattleIntroPrintPlayerSendsOut(void);
 static void BattleIntroOpponent1SendsOutMonAnimation(void);
 static void BattleIntroOpponent2SendsOutMonAnimation(void);
@@ -3664,14 +3665,26 @@ static void BattleIntroPrintTrainerWantsToBattle(void)
 static void BattleIntroPrintWildMonAttacked(void)
 {
     if (gBattleControllerExecFlags == 0)
     {
-        gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
+        gBattleMainFunc = BattleIntroQuickRun;
         PrepareStringBattle(STRINGID_INTROMSG, 0);
     }
 }
 
 
+static void BattleIntroQuickRun(void)
+{
+    if (gBattleControllerExecFlags == 0)
+    {
+        if (JOY_HELD(DPAD_RIGHT)){
+            if (!IsRunningFromBattleImpossible() && TryRunFromBattle(gBattlerAttacker)){
+                gBattleMainFunc = HandleEndTurn_RanFromBattle;
+                return;
+            }
+            PrepareStringBattle(STRINGID_CANTESCAPE, 0);
+        }
+        gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
+    }
+}
----------------------------- src/battle_message.c -----------------------------
index 8cc21e0fc5..0835dda70c 100644
@@ -2393,8 +2393,11 @@ void BufferStringBattle(u16 stringID)
            }
        }
        break;
+    case STRINGID_CANTESCAPE:
+        stringPtr = sText_CantEscape;
+        break;
     default: // load a string from the table
         if (stringID >= BATTLESTRINGS_COUNT)
         {
             gDisplayedStringBattle[0] = EOS;
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