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Hi,
There are parts in the my game that when my CC2D character that is not simulated by physics needs to for example push a physically simulated object. What's the best approach to do so?
Thanks
The text was updated successfully, but these errors were encountered:
You would do this the same exact way as if you were using the standard CharacterController: just apply forced to any physics objects that you want to interact with.
Hi,
There are parts in the my game that when my CC2D character that is not simulated by physics needs to for example push a physically simulated object. What's the best approach to do so?
Thanks
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Would you please elaborate more on this? For example there are sprites with attached rigibody2D's and boxCollider2D's that I want my player to be able to push around. If I put that object to Platform layer, it will be immovable or I'm missing something here.
Hi,
There are parts in the my game that when my CC2D character that is not simulated by physics needs to for example push a physically simulated object. What's the best approach to do so?
Thanks
The text was updated successfully, but these errors were encountered: