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Hi, this repo is old by now. I think the most up to date open source binding is zflecs by zig-gamedev. On Tides of Revival https://github.com/Srekel/elvengroin-legacy/tree/main/src/flecs_util we use zflecs and have modified these zig-flecs bindings to sit on top of that instead to provide the core functionality. Feel free to steal that :)
(Though I am good enough of a stalker to know that @prime31 is working on new/improved bindings 😆 I'm not sure if the plan is to open source them and if so if they are replacing what's in this repo)
@Srekel is indeed correct. I used most of this repo as a base and the struct-based query/filter generator is moving to the forefront. What was built on top of that is probably too opinionated for most to use though. It's essentially a Ziggified Bevy setup with system ordering custom phases, system sets and some other stuff all built on top of Flecs.
Flecs is now 3.2, this repo is getting behind.. are Flecs using important macros that cannot be auto converted to zig functions?
Should i use Flecs as a direct c include or is this wrapper required in a zig project?
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