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Normal maps collapsed #2
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Yeah I think the scaling on my normal maps is pretty bad (as you can see the results are dominated by discontinuities along object edges). I tried to find a factor that highlighted the mm-scale features we recovered without amplifying all the single-pixel noise from color matching (all that grainy texture on the surface of the rocks you posted above). Are you able to share your normal visualization code? |
yes, the one I typically use is this one:
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Got it, thanks! I'll take a look at that for future visualization.
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Hi,
Why are normal maps in the paper so homogeneous (collapsed to a single color, corresponding to a planar and frontal depth map)?
The ones I get after backprojecting depth:
vs the ones in the paper:
I have had similar issues when depth is too small numerically and computing normals from depth/point-cloud. The issue in my case (which produced similar bad normal maps) was that when normalizing vectors before the cross product, I had an additive epsilon to avoid dividing over 0. This additive epsilon dominates if the depth values are small, so it requires adjusting the epsilon.
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