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How to generate videos without camera moving automatically. #217
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Hello, you can add For example you can comment out our
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@araistrick Thanks for your detailed reply! This is a quite interesting application. I'm exploring it! |
@araistrick I have a another problem here. By setting It seems that I should comment of these lines to disable camera animation? |
Could you provide the exact command you ran, and the output logs? |
I have tried to run render task separately, with the following command.
And got the error:
So I think this is the reason why it can't generate other camera views. |
You should use camera id (0,1). This will render the second "eye" of the 0th stereo camera. 1,1 would be the second eye of the second stereo camera, which doesn't exist in your scene |
Oh, I thought this was an interval. I checked |
Sorry yeah it is actually a max for two different python range()s. It really needs splitting up into two well named variables with docs etc |
I have another question about camera here.
This configures cameras in one camera rig. Then how to declare configs for other camera rigs? |
Our default code has all cameras use the same camera rig config. So if there are 5 stereo camera rigs they will all have the same baseline. If you want to control the position / rotation of these rigs you will need to add python code like I showed above to set their '.location' and '.rotation_euler' via the blender API. All locations are ~meters, all rotations are radians |
Thanks! I'll work on this. |
By setting camera rig on myself, I've got assertion errors in the rendering stage in postprocessing part.
My code modifications are (after pose cameras in generate_nature.py):
In .gin, I configure:
I run with the command:
I didn't figure out why this assertion fails. |
Please try again on main, 1.3.3 contains some code which may (?) fix this although it was not written by me so I am not fully positive. If it does not work, please provide me code/commands to reproduce your issue |
I want to generate video with a fixed camera position and direction. But infinigen automatically moves camera.
Is there an option to make the camera fixed with the position and direction defined in the camera rig config?
Thanks !
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