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You can fix this by calling setAttributes('alpha', false) on the WebGL canvases. The todo here might be to set 'alpha' to true by default. With 'alpha' set to false you won't be able to have transparency on the backbuffer but this seems like a rare use case, and those users can call setAttributes.
I can fix this in #3552 since I am already changing how setAttributes sets defaults.
Nature of issue?
Most appropriate sub-area of p5.js?
Which platform were you using when you encountered this?
Details about the bug:
Both halfs of the circles should be equal. Half is rendered with WEBGL, half not.
This is the original color:
rgba(250, 64, 24, 0.5)
These are the resulting colors:
It seems like Non WebGL does a linear interpolation, and WebGL does something else.
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