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Once we add support for framebuffers in #6072, although it has been heavily manually tested by the authors and also unit tested, more manual testing on more environments will help make sure it works smoothly for everyone. Small inconsistencies in WebGL drivers on different browsers and OSes have come up in the past, so it would be great to catch them early.
Most appropriate sub-area of p5.js?
Accessibility
Color
Core/Environment/Rendering
Data
DOM
Events
Image
IO
Math
Typography
Utilities
WebGL
Build Process
Unit Testing
Internalization
Friendly Errors
Other (specify if possible)
Feature enhancement details
There are a few manual test examples in /test/manual-test-examples/webgl/framebuffer. These have been tested by me already in Chrome and Firefox on an M1 Macbook Pro, but it would be great if these could also be tested:
On older Macs without Apple silicon (possibly with older Safari too)
On Windows on various browsers
The text was updated successfully, but these errors were encountered:
I viewed the manual test examples on Windows 10, with Firefox/Chrome/Edge versions 114.0. Everything seemed to work fine, no fps problems or unexpected behavior as far as I could tell.
Increasing Access
Once we add support for framebuffers in #6072, although it has been heavily manually tested by the authors and also unit tested, more manual testing on more environments will help make sure it works smoothly for everyone. Small inconsistencies in WebGL drivers on different browsers and OSes have come up in the past, so it would be great to catch them early.
Most appropriate sub-area of p5.js?
Feature enhancement details
There are a few manual test examples in
/test/manual-test-examples/webgl/framebuffer
. These have been tested by me already in Chrome and Firefox on an M1 Macbook Pro, but it would be great if these could also be tested:The text was updated successfully, but these errors were encountered: