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WebGL warning: drawElementsInstanced: Texture level 0 would be read by TEXTURE_2D unit 2,
but written by framebuffer attachment COLOR_ATTACHMENT0, which would be illegal feedback. 32
After reporting 32, no further warnings will be reported for this WebGL context.
The texture is rendered only once but doesn't get updated.
This workaround separates the texture-writing and texture-reading operations by using different shaders, avoiding the WebGL feedback loop warning. It'd be nice to be able to just call texture.
The text was updated successfully, but these errors were encountered:
Most appropriate sub-area of p5.js?
p5.js version
1.9.2
Web browser and version
Mozilla firefox for archlinux. 124.0.1 (64-bit)
Operating system
Linux
Steps to reproduce this
Steps:
texture(fbo.color)
triggers this error message:Snippet:
Temporary Workaround:
Implement an extra
texShader
for applying thefbo.color
texture:This workaround separates the texture-writing and texture-reading operations by using different shaders, avoiding the WebGL feedback loop warning. It'd be nice to be able to just call
texture
.The text was updated successfully, but these errors were encountered: