Copying PGraphics to PImage using .get() or .copy() clears PGraphics object, if the renderer is P2D #681
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Help Wanted
We have very little time and would like some help
OpenGL
Issues connected to P2D and P3D
Description
An attempt of copying information from PGraphics to PImage using get() or copy() clears the PGraphics object if P2D renderer is used. It makes impossible many things, for example using PGraphics (or its copy) as a texture for the shader.
Expected Behavior
successful copying, like with default renderer
Current Behavior
both PGraphics and PImage are empty.
Steps to Reproduce
PGraphics img1;
void setup() {
size(300, 300, P2D);
img1 = createGraphics(200, 200, P2D);
img1.beginDraw();
img1.background(120);
img1.endDraw();
PImage img2 = img1.get(); // if comment out this line — grey rectangle appears
}
void draw() {
background(255);
image(img1, 100, 20);
}
Your Environment
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