/
clickable.ts
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/
clickable.ts
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import ClickableComponent from "features/clickables/Clickable.vue";
import { GenericDecorator } from "features/decorators/common";
import type {
CoercableComponent,
GenericComponent,
OptionsFunc,
Replace,
StyleValue
} from "features/feature";
import { Component, GatherProps, Visibility, getUniqueID, setDefault } from "features/feature";
import type { BaseLayer } from "game/layers";
import type { Unsubscribe } from "nanoevents";
import type {
Computable,
GetComputableType,
GetComputableTypeWithDefault,
ProcessedComputable
} from "util/computed";
import { processComputable } from "util/computed";
import { createLazyProxy } from "util/proxies";
import { computed, unref } from "vue";
/** A symbol used to identify {@link Clickable} features. */
export const ClickableType = Symbol("Clickable");
/**
* An object that configures a {@link Clickable}.
*/
export interface ClickableOptions {
/** Whether this clickable should be visible. */
visibility?: Computable<Visibility | boolean>;
/** Whether or not the clickable may be clicked. */
canClick?: Computable<boolean>;
/** Dictionary of CSS classes to apply to this feature. */
classes?: Computable<Record<string, boolean>>;
/** CSS to apply to this feature. */
style?: Computable<StyleValue>;
/** Shows a marker on the corner of the feature. */
mark?: Computable<boolean | string>;
/** The display to use for this clickable. */
display?: Computable<
| CoercableComponent
| {
/** A header to appear at the top of the display. */
title?: CoercableComponent;
/** The main text that appears in the display. */
description: CoercableComponent;
}
>;
/** Toggles a smaller design for the feature. */
small?: boolean;
/** A function that is called when the clickable is clicked. */
onClick?: (e?: MouseEvent | TouchEvent) => void;
/** A function that is called when the clickable is held down. */
onHold?: VoidFunction;
}
/**
* The properties that are added onto a processed {@link ClickableOptions} to create an {@link Clickable}.
*/
export interface BaseClickable {
/** An auto-generated ID for identifying features that appear in the DOM. Will not persist between refreshes or updates. */
id: string;
/** A symbol that helps identify features of the same type. */
type: typeof ClickableType;
/** The Vue component used to render this feature. */
[Component]: GenericComponent;
/** A function to gather the props the vue component requires for this feature. */
[GatherProps]: () => Record<string, unknown>;
}
/** An object that represents a feature that can be clicked or held down. */
export type Clickable<T extends ClickableOptions> = Replace<
T & BaseClickable,
{
visibility: GetComputableTypeWithDefault<T["visibility"], Visibility.Visible>;
canClick: GetComputableTypeWithDefault<T["canClick"], true>;
classes: GetComputableType<T["classes"]>;
style: GetComputableType<T["style"]>;
mark: GetComputableType<T["mark"]>;
display: GetComputableType<T["display"]>;
}
>;
/** A type that matches any valid {@link Clickable} object. */
export type GenericClickable = Replace<
Clickable<ClickableOptions>,
{
visibility: ProcessedComputable<Visibility | boolean>;
canClick: ProcessedComputable<boolean>;
}
>;
/**
* Lazily creates a clickable with the given options.
* @param optionsFunc Clickable options.
*/
export function createClickable<T extends ClickableOptions>(
optionsFunc?: OptionsFunc<T, BaseClickable, GenericClickable>,
...decorators: GenericDecorator[]
): Clickable<T> {
const decoratedData = decorators.reduce(
(current, next) => Object.assign(current, next.getPersistentData?.()),
{}
);
return createLazyProxy(feature => {
const clickable =
optionsFunc?.call(feature, feature) ??
({} as ReturnType<NonNullable<typeof optionsFunc>>);
clickable.id = getUniqueID("clickable-");
clickable.type = ClickableType;
clickable[Component] = ClickableComponent as GenericComponent;
for (const decorator of decorators) {
decorator.preConstruct?.(clickable);
}
Object.assign(clickable, decoratedData);
processComputable(clickable as T, "visibility");
setDefault(clickable, "visibility", Visibility.Visible);
processComputable(clickable as T, "canClick");
setDefault(clickable, "canClick", true);
processComputable(clickable as T, "classes");
processComputable(clickable as T, "style");
processComputable(clickable as T, "mark");
processComputable(clickable as T, "display");
if (clickable.onClick) {
const onClick = clickable.onClick.bind(clickable);
clickable.onClick = function (e) {
if (unref(clickable.canClick) !== false) {
onClick(e);
}
};
}
if (clickable.onHold) {
const onHold = clickable.onHold.bind(clickable);
clickable.onHold = function () {
if (unref(clickable.canClick) !== false) {
onHold();
}
};
}
for (const decorator of decorators) {
decorator.postConstruct?.(clickable);
}
const decoratedProps = decorators.reduce(
(current, next) => Object.assign(current, next.getGatheredProps?.(clickable)),
{}
);
clickable[GatherProps] = function (this: GenericClickable) {
const {
display,
visibility,
style,
classes,
onClick,
onHold,
canClick,
small,
mark,
id
} = this;
return {
display,
visibility,
style: unref(style),
classes,
onClick,
onHold,
canClick,
small,
mark,
id,
...decoratedProps
};
};
return clickable as unknown as Clickable<T>;
});
}
/**
* Utility to auto click a clickable whenever it can be.
* @param layer The layer the clickable is apart of
* @param clickable The clicker to click automatically
* @param autoActive Whether or not the clickable should currently be auto-clicking
*/
export function setupAutoClick(
layer: BaseLayer,
clickable: GenericClickable,
autoActive: Computable<boolean> = true
): Unsubscribe {
const isActive: ProcessedComputable<boolean> =
typeof autoActive === "function" ? computed(autoActive) : autoActive;
return layer.on("update", () => {
if (unref(isActive) && unref(clickable.canClick)) {
clickable.onClick?.();
}
});
}