/
sound_library.h
270 lines (260 loc) · 9.32 KB
/
sound_library.h
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#ifndef SOUND_SOUND_LIBRARY_H
#define SOUND_SOUND_LIBRARY_H
// Sound library
EFFECT(mnum); // menu numbers
enum SayType {
SAY_DECIMAL,
SAY_WHOLE,
};
EFFECT(clrlst); // spoken color names for SAY_COLOR_LIST
// New colors should be added at end of enum and assigned numbers for each COLOR_ should not be changed.
enum ColorNumber {
COLOR_RED = 1,
COLOR_ORANGERED = 2,
COLOR_DARKORANGE = 3,
COLOR_ORANGE = 4,
COLOR_GOLD = 5,
COLOR_YELLOW = 6,
COLOR_GREENYELLOW = 7,
COLOR_GREEN = 8,
COLOR_AQUAMARINE = 9,
COLOR_CYAN = 10,
COLOR_DEEPSKYBLUE = 11,
COLOR_DODGERBLUE = 12,
COLOR_BLUE = 13,
COLOR_ICEBLUE = 14,
COLOR_INDIGO = 15,
COLOR_PURPLE = 16,
COLOR_DEEPPURPLE = 17,
COLOR_MAGENTA = 18,
COLOR_DEEPPINK = 19,
COLOR_SILVER = 20,
COLOR_GLACIER = 21,
COLOR_ICEWHITE = 22,
COLOR_LIGHTCYAN = 23,
COLOR_MOCCASIN = 24,
COLOR_LEMONCHIFFON = 25,
COLOR_NAVAJOWHITE = 26,
COLOR_WHITE = 27,
};
class SoundLibrary {
public:
SoundQueue<16> sound_queue_;
void Play(const char* file) { sound_queue_.Play(file); }
void Play(SoundToPlay stp) { sound_queue_.Play(stp); }
void Poll(RefPtr<BufferedWavPlayer>& wav_player) {
sound_queue_.PollSoundQueue(wav_player);
}
void TensValue(int number) {
if (number <= 20) {
// Reminder - use search and replace "Play(SoundToPlay())" per PR comments
Play(SoundToPlay(&SFX_mnum, number - 1));
} else {
int tens = ((int)floorf(number / 10)) % 10;
number -= (tens * 10);
switch (tens) {
default:
case 2:
Play(SoundToPlay(&SFX_mnum, (tens * 10) - 1));
break;
case 3:
Play("thirty.wav");
break;
case 4:
Play("forty.wav");
break;
case 5:
Play("fifty.wav");
break;
case 6:
Play("sixty.wav");
break;
case 7:
Play("seventy.wav");
break;
case 8:
Play("eighty.wav");
break;
case 9:
Play("ninety.wav");
break;
}
if (number != 0) Play(SoundToPlay(&SFX_mnum, number - 1));
}
}
void SayNumber(float number, SayType say_type) {
int thousand = ((int)floorf(number / 1000)) % 100;
int hundred = ((int)floorf(number / 100)) % 10;
int ones = ((int)floorf(number)) % 100;
int tenths = ((int)floorf(number * 10)) % 10;
int hundredths = ((int)floorf(number * 100)) % 10;
switch (say_type) {
case SAY_DECIMAL:
// Tens & Ones
if (number == 0) {
Play(SoundToPlay("mzero.wav"));
} else {
TensValue(ones);
}
// Decimal / Point
Play(SoundToPlay("mpoint.wav"));
// Tenths
if (tenths == 0) {
Play("mzero.wav");
} else {
Play(SoundToPlay(&SFX_mnum, tenths - 1));
}
// Hundredths
if (hundredths != 0) Play(SoundToPlay(&SFX_mnum, hundredths - 1));
break;
case SAY_WHOLE:
// Thousands
if (thousand > 0) {
TensValue(thousand);
Play("thousand.wav");
}
// Hundred
if (hundred > 0) {
Play(SoundToPlay(&SFX_mnum, hundred - 1));
Play("hundred.wav");
}
// Tens & Ones
if (ones == 0) {
if ((thousand + hundred) == 0) Play("mzero.wav");
} else {
TensValue(ones);
}
break;
default:
break;
}
}
void SayAccept () { Play("maccept.wav"); }
void SayAdjustBlackLevel() { Play("mblack.wav"); }
void SayAdjustColorHue() { Play("mhue.wav"); }
void SayAdjustWhiteLevel() { Play("mwhite.wav"); }
void SayAltColor() { Play("malt.wav"); }
void SayAuto() { Play("mauto.wav"); }
void SayBaseColor() { Play("mbase.wav"); }
void SayBatteryLevel() { Play("mbatt.wav"); }
void SayTheBatteryLevelIs() { Play("battlevl.wav"); }
void SayBlastColor() { Play("mblast.wav"); }
void SayCancel() { Play("mcancel.wav"); }
void SayChoreographyBegin() { Play("chreobgn.wav"); }
void SayChoreographyEnd() { Play("chreoend.wav"); }
void SayClashColor() { Play("mclash.wav"); }
void SayClashDetectionLevel() { Play("mbmclash.wav"); }
void SayClashLockupPosition() { Play("mlockpos.wav"); }
void SayColorList() { Play("mcolorlt.wav"); }
void SayColorMenu() { Play("mcolorsb.wav"); }
void SayColorOptions() { Play("mcolorop.wav"); }
void SayConfirm() { Play("mconfirm.wav"); }
void SayConfirmSelection() { Play("maffirm.wav"); }
void SayCoolDownOptions() { Play("mcooldwn.wav"); }
void SayCopyColors() { Play("mcopyc.wav"); }
void SayCopyPreset() { Play("mcopy.wav"); }
void SayDeletePreset() { Play("mdelete.wav"); }
void SayDisabled() { Play("mfalse.wav"); }
void SayDown() { Play("mdown.wav"); } // Sound for decrease
void SayDragColor() { Play("mdrag.wav"); }
void SayDragSize() { Play("mdragsz.wav"); }
void SayEditBladeLength() { Play("mlength.wav"); }
void SayEditBrightness() { Play("mdim.wav"); }
void SayEditClashThreshold() { Play("mclashth.wav"); }
void SayEditColor() { Play("mcolor.wav"); }
void SayEditControlSettings() { Play("mcontrol.wav"); }
void SayEditFont() { Play("mfont.wav"); }
void SayEditMode() { Play("medit.wav"); } // 1-sec leading silence delay
void SayEditSettings() { Play("msetting.wav"); }
void SayEditStyle() { Play("mstyle.wav"); }
void SayEditStyleSettings() { Play("mstylset.wav"); }
void SayEditTrack() { Play("mtrack.wav"); }
void SayEditVolume() { Play("mvolume.wav"); }
void SayEmitterColor() { Play("memitter.wav"); }
void SayEmitterSize() { Play("memitsz.wav"); }
void SayEnabled() { Play("mtrue.wav"); }
void SayEnterVolumeMenu() { Play("vmbegin.wav"); }
void SayExit() { Play("mexit.wav"); }
void SayForcePush() { Play("mpush.wav"); }
void SayForcePushLength() { Play("mpushlen.wav"); }
void SayGesturesOff() { Play("mgestoff.wav"); }
void SayGesturesOn() { Play("mgeston.wav"); }
void SayIgnitionColor() { Play("mignite.wav"); }
void SayIgnitionDelay() { Play("migdelay.wav"); }
void SayIgnitionOptions() { Play("migopt.wav"); }
void SayIgnitionTime() { Play("mouttime.wav"); }
void SayKeepRehearsal() { Play("rehrsold.wav"); }
void SayLightningBlockColor() { Play("mlb.wav"); }
void SayLockupColor() { Play("mlockup.wav"); }
void SayLockupDelay() { Play("mlockdly.wav"); }
void SayLoop() { Play("mloop.wav"); }
void SayMainMenu() { Play("mmain.wav"); }
void SayMaximum() { Play("mmax.wav"); }
void SayMaximumClashStrength() { Play("maxclash.wav"); }
void SayMaximumVolume() { Play("volmax.wav"); }
void SayMeltSize() { Play("mmeltsz.wav"); }
void SayMillis() { Play("mmillis.wav"); }
void SayMinimum() { Play("mmin.wav"); }
void SayMininumVolume() { Play("volmin.wav"); }
void SayNoChoreographyAvailable() { Play("nochreo.wav"); }
void SayOffColor() { Play("moff.wav"); }
void SayOption() { Play("moptnum.wav"); }
void SayPercent() { Play("mpercent.wav"); }
void SayPostOffColor() { Play("mpstoff.wav"); }
void SayPowerLock() { Play("mpwrlock.wav"); }
void SayPowerUpOptions() { Play("mpwrup.wav"); }
void SayPreonColor() { Play("mpreon.wav"); }
void SayPreonOptions() { Play("mpreopt.wav"); }
void SayPreonSize() { Play("mpreonsz.wav"); }
void SayRandom() { Play("mrandom.wav"); }
void SayRehearseBegin() { Play("rehrsbgn.wav"); }
void SayRehearseEnd() { Play("rehrsend.wav"); }
void SayRehearseNew() { Play("rehrsnew.wav"); } // rename?
void SayResetColors() { Play("mresetc.wav"); }
void SayRetractionColor() { Play("mretract.wav"); }
void SayRetractionDelay() { Play("mrtdelay.wav"); }
void SayRetractionOptions() { Play("mrtopt.wav"); }
void SayRetractionTime() { Play("mintime.wav"); }
void SayRevert() { Play("mrevert.wav"); }
void SayRotate() { Play("mrotate.wav"); }
void SaySave() { Play("msave.wav"); }
void SaySelect() { Play("mselect.wav"); } // Sound for OK / Affirmative / Enter
void SaySelectBlade() { Play("mblade.wav"); }
void SaySelectEffect() { Play("meffect.wav"); }
void SaySelectOption() { Play("moption.wav"); }
void SaySelectPreset() { Play("mpreset.wav"); }
void SaySelectStyle() { Play("mstylsel.wav"); }
void SayStabIgnition() { Play("mstabon.wav"); }
void SayStabColor() { Play("mstab.wav"); }
void SayStyle() { Play("mstylnum.wav"); }
void SayStyleMenu() { Play("mstylesb.wav"); }
void SayStyleOptions() { Play("mstylopt.wav"); }
void SaySwingColor() { Play("mswing.wav"); }
void SaySwingIgnition() { Play("mswingon.wav"); }
void SaySwingOnSpeed() { Play("mswingsp.wav"); }
void SaySwingOption() { Play("mswngopt.wav"); }
void SayThrustIgnition() { Play("mthrston.wav"); }
void SayTwistIgnition() { Play("mtwiston.wav"); }
void SayTwistRetraction() { Play("mtwstoff.wav"); }
void SayUp() { Play("mup.wav"); } // Sound for increase
void SayVolts() { Play("mvolts.wav"); }
void SayVolumeMenuEnd() { Play("vmend.wav"); }
void SayVolumeUp() { Play("volup.wav"); } // Sound for increasing volume
void SayZoomingIn() { Play("mzoom.wav"); } // Sound for color menu "zooming in"
void SayVolumeDown() { Play("voldown.wav"); } // Sound for decreasing volume
void SayGestureMenu() { Play("mgestsub.wav"); }
void SaySettingsMenu() { Play("msetsub.wav"); }
void SayStyleSettings() { Play("stylstm.wav"); }
void SayColor(ColorNumber n) {
Play(SoundToPlay(&SFX_clrlst, n - 1));
}
void SayBool(bool v) {
if (v) {
SayEnabled();
} else {
SayDisabled();
}
}
};
SoundLibrary sound_library_;
#endif // SOUND_SOUND_LIBRARY_H