/
NetherrackFurnaceLogic.java
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/
NetherrackFurnaceLogic.java
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package mods.natura.blocks.tech;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLog;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet132TileEntityData;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.MathHelper;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class NetherrackFurnaceLogic extends TileEntityFurnace
{
private static final int[] slots_top = new int[] { 0 };
private static final int[] slots_bottom = new int[] { 2, 1 };
private static final int[] slots_sides = new int[] { 1 };
/**
* The ItemStacks that hold the items currently being used in the furnace
*/
private ItemStack[] inventory = new ItemStack[3];
private String field_94130_e;
byte direction;
boolean active;
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory ()
{
return this.inventory.length;
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot (int par1)
{
return this.inventory[par1];
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize (int par1, int par2)
{
if (this.inventory[par1] != null)
{
ItemStack itemstack;
if (this.inventory[par1].stackSize <= par2)
{
itemstack = this.inventory[par1];
this.inventory[par1] = null;
return itemstack;
}
else
{
itemstack = this.inventory[par1].splitStack(par2);
if (this.inventory[par1].stackSize == 0)
{
this.inventory[par1] = null;
}
return itemstack;
}
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing (int par1)
{
if (this.inventory[par1] != null)
{
ItemStack itemstack = this.inventory[par1];
this.inventory[par1] = null;
return itemstack;
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents (int par1, ItemStack par2ItemStack)
{
this.inventory[par1] = par2ItemStack;
if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
{
par2ItemStack.stackSize = this.getInventoryStackLimit();
}
}
/**
* Returns the name of the inventory.
*/
public String getInvName ()
{
return this.isInvNameLocalized() ? this.field_94130_e : "container.furnace";
}
/**
* If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
* language. Otherwise it will be used directly.
*/
public boolean isInvNameLocalized ()
{
return this.field_94130_e != null && this.field_94130_e.length() > 0;
}
/**
* Sets the custom display name to use when opening a GUI linked to this tile entity.
*/
public void setGuiDisplayName (String par1Str)
{
this.field_94130_e = par1Str;
}
/**
* Reads a tile entity from NBT.
*/
@Override
public void readFromNBT (NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
this.inventory = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.tagAt(i);
byte b0 = nbttagcompound1.getByte("Slot");
if (b0 >= 0 && b0 < this.inventory.length)
{
this.inventory[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");
this.currentItemBurnTime = getFuelTime(this.inventory[1])*2;
if (par1NBTTagCompound.hasKey("CustomName"))
{
this.field_94130_e = par1NBTTagCompound.getString("CustomName");
}
readNetworkNBT(par1NBTTagCompound);
}
/**
* Writes a tile entity to NBT.
*/
@Override
public void writeToNBT (NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
par1NBTTagCompound.setShort("BurnTime", (short) this.furnaceBurnTime);
par1NBTTagCompound.setShort("CookTime", (short) this.furnaceCookTime);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.inventory.length; ++i)
{
if (this.inventory[i] != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte) i);
this.inventory[i].writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}
par1NBTTagCompound.setTag("Items", nbttaglist);
if (this.isInvNameLocalized())
{
par1NBTTagCompound.setString("CustomName", this.field_94130_e);
}
writeNetworkNBT(par1NBTTagCompound);
}
public void readNetworkNBT (NBTTagCompound tags)
{
direction = tags.getByte("Direction");
active = tags.getBoolean("Active");
}
public void writeNetworkNBT (NBTTagCompound tags)
{
tags.setByte("Direction", direction);
tags.setBoolean("Active", active);
}
/* Packets */
@Override
public Packet getDescriptionPacket ()
{
NBTTagCompound tag = new NBTTagCompound();
writeNetworkNBT(tag);
return new Packet132TileEntityData(xCoord, yCoord, zCoord, 1, tag);
}
@Override
public void onDataPacket (INetworkManager net, Packet132TileEntityData packet)
{
readNetworkNBT(packet.data);
worldObj.markBlockForRenderUpdate(xCoord, yCoord, zCoord);
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit ()
{
return 64;
}
@SideOnly(Side.CLIENT)
/**
* Returns an integer between 0 and the passed value representing how close the current item is to being completely
* cooked
*/
public int getCookProgressScaled (int par1)
{
return this.furnaceCookTime * par1 / 200;
}
@SideOnly(Side.CLIENT)
/**
* Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
* item, where 0 means that the item is exhausted and the passed value means that the item is fresh
*/
public int getBurnTimeRemainingScaled (int par1)
{
if (this.currentItemBurnTime == 0)
{
this.currentItemBurnTime = 200;
}
return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
}
/**
* Returns true if the furnace is currently burning
*/
public boolean isBurning ()
{
return this.furnaceBurnTime > 0;
}
/**
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
* ticks and creates a new spawn inside its implementation.
*/
public void updateEntity ()
{
boolean flag = this.furnaceBurnTime > 0;
boolean flag1 = false;
if (this.furnaceBurnTime > 0)
{
--this.furnaceBurnTime;
}
if (!this.worldObj.isRemote)
{
if (this.furnaceBurnTime == 0 && this.canSmelt())
{
this.currentItemBurnTime = this.furnaceBurnTime = getFuelTime(this.inventory[1])*2;
if (this.furnaceBurnTime > 0)
{
flag1 = true;
if (this.inventory[1] != null)
{
--this.inventory[1].stackSize;
if (this.inventory[1].stackSize == 0)
{
this.inventory[1] = this.inventory[1].getItem().getContainerItemStack(inventory[1]);
}
}
}
}
if (this.isBurning() && this.canSmelt())
{
++this.furnaceCookTime;
if (this.furnaceCookTime == 200)
{
this.furnaceCookTime = 0;
this.smeltItem();
if (!active)
{
this.active = true;
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}
flag1 = true;
}
}
else
{
this.furnaceCookTime = 0;
if (active)
{
this.active = false;
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}
}
if (flag != this.furnaceBurnTime > 0)
{
flag1 = true;
this.active = true;
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
//BlockFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if (flag1)
{
this.onInventoryChanged();
}
}
/**
* Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
*/
private boolean canSmelt ()
{
if (this.inventory[0] == null)
{
return false;
}
else
{
ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.inventory[0]);
if (itemstack == null)
return false;
if (this.inventory[2] == null)
return true;
if (!this.inventory[2].isItemEqual(itemstack))
return false;
int result = inventory[2].stackSize + itemstack.stackSize;
return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
}
}
/**
* Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
*/
public void smeltItem ()
{
if (this.canSmelt())
{
ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.inventory[0]);
if (this.inventory[2] == null)
{
this.inventory[2] = itemstack.copy();
}
else if (this.inventory[2].isItemEqual(itemstack))
{
inventory[2].stackSize += itemstack.stackSize;
}
--this.inventory[0].stackSize;
if (this.inventory[0].stackSize <= 0)
{
this.inventory[0] = null;
}
}
}
/**
* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
* fuel
*/
public static int getFuelTime (ItemStack par0ItemStack)
{
if (par0ItemStack == null)
{
return 0;
}
else
{
Item item = par0ItemStack.getItem();
if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList[i] != null)
{
Block block = Block.blocksList[i];
if (block == Block.woodSingleSlab)
{
return 150;
}
if (block instanceof BlockLog)
{
return 1200;
}
if (block.blockMaterial == Material.wood)
{
return 300;
}
if (block == Blocks.coal_block)
{
return 16000;
}
}
if (item instanceof ItemTool && ((ItemTool) item).getToolMaterialName().equals("WOOD"))
return 200;
if (item instanceof ItemSword && ((ItemSword) item).getToolMaterialName().equals("WOOD"))
return 200;
if (item instanceof ItemHoe && ((ItemHoe) item).getMaterialName().equals("WOOD"))
return 200;
if (i == Items.stick)
return 100;
if (i == Items.coal)
return 1600;
if (i == Items.lava_bucket)
return 20000;
if (i == Blocks.sapling)
return 100;
if (i == Items.blaze_rod)
return 2400;
return GameRegistry.getFuelValue(par0ItemStack);
}
}
/**
* Return true if item is a fuel source (getItemBurnTime() > 0).
*/
public static boolean isItemFuel (ItemStack par0ItemStack)
{
return getFuelTime(par0ItemStack) > 0;
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer (EntityPlayer par1EntityPlayer)
{
return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double) this.xCoord + 0.5D, (double) this.yCoord + 0.5D,
(double) this.zCoord + 0.5D) <= 64.0D;
}
public void openChest ()
{
}
public void closeChest ()
{
}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot (int par1, ItemStack par2ItemStack)
{
return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
}
/**
* Returns an array containing the indices of the slots that can be accessed by automation on the given side of this
* block.
*/
public int[] getAccessibleSlotsFromSide (int par1)
{
return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);
}
/**
* Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,
* side
*/
public boolean canInsertItem (int par1, ItemStack par2ItemStack, int par3)
{
return this.isItemValidForSlot(par1, par2ItemStack);
}
/**
* Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,
* side
*/
public boolean canExtractItem (int par1, ItemStack par2ItemStack, int par3)
{
return par3 != 0 || par1 != 1 || par2ItemStack.getItem() == Items.bucket;
}
public boolean getActive ()
{
return active;
}
public void setDirection (float yaw, float pitch, Object object)
{
int facing = MathHelper.floor_double((double) (yaw / 360) + 0.5D) & 3;
switch (facing)
{
case 0:
direction = 2;
break;
case 1:
direction = 5;
break;
case 2:
direction = 3;
break;
case 3:
direction = 4;
break;
}
}
public int getRenderDirection ()
{
return direction;
}
}