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BloodwoodTreeGenerator.java
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BloodwoodTreeGenerator.java
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package com.progwml6.natura.world.worldgen.trees.nether;
import java.util.Random;
import com.progwml6.natura.nether.NaturaNether;
import com.progwml6.natura.world.worldgen.trees.BaseTreeGenerator;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.IChunkGenerator;
public class BloodwoodTreeGenerator extends BaseTreeGenerator
{
public final IBlockState full;
public final IBlockState trunk1;
public final IBlockState trunk2;
public final IBlockState trunk3;
public final IBlockState trunk4;
public final IBlockState leaves;
public BloodwoodTreeGenerator(IBlockState full, IBlockState trunk1, IBlockState trunk2, IBlockState trunk3, IBlockState trunk4, IBlockState leaves)
{
this.full = full;
this.trunk1 = trunk1;
this.trunk2 = trunk2;
this.trunk3 = trunk3;
this.trunk4 = trunk4;
this.leaves = leaves;
}
BlockPos findCeiling(World world, BlockPos pos)
{
int returnHeight = 0;
int height = pos.getY();
do
{
BlockPos position = new BlockPos(pos.getX(), height, pos.getZ());
Block block = world.getBlockState(position).getBlock();
if ((block == Blocks.NETHERRACK || block == Blocks.SOUL_SAND || block == NaturaNether.netherTaintedSoil) && !world.getBlockState(position.down()).isFullBlock())
{
returnHeight = height - 1;
break;
}
height++;
}
while (height <= 120);
return new BlockPos(pos.getX(), returnHeight, pos.getZ());
}
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider)
{
}
@Override
public void generateTree(Random random, World world, BlockPos pos)
{
int treeHeight = random.nextInt(8) + 8;
pos = this.findCeiling(world, pos);
if (pos.getY() < 0)
{
return;
}
for (int heightIter = 0; heightIter < treeHeight; heightIter++)
{
Block localBlock = world.getBlockState(pos.add(0, -heightIter, 0)).getBlock();
if (localBlock == Blocks.AIR || localBlock == NaturaNether.netherLeaves)
{
this.setBlockAndMetadata(world, pos.add(0, -heightIter, 0), this.trunk1);
this.setBlockAndMetadata(world, pos.add(1, -heightIter, 0), this.trunk2);
this.setBlockAndMetadata(world, pos.add(0, -heightIter, 1), this.trunk3);
this.setBlockAndMetadata(world, pos.add(1, -heightIter, 1), this.trunk4);
}
}
this.genBranch(world, random, pos, -treeHeight, 1);
this.genBranch(world, random, pos.add(1, 0, 0), -treeHeight, 2);
this.genBranch(world, random, pos.add(0, 0, 1), -treeHeight, 3);
this.genBranch(world, random, pos.add(1, 0, 1), -treeHeight, 4);
this.genStraightBranch(world, random, pos, -treeHeight, 1);
this.genStraightBranch(world, random, pos.add(1, 0, 0), -treeHeight, 2);
this.genStraightBranch(world, random, pos.add(0, 0, 1), -treeHeight, 3);
this.genStraightBranch(world, random, pos.add(1, 0, 1), -treeHeight, 4);
}
private void genBranch(World world, Random random, BlockPos pos, int height, int direction)
{
int posX = pos.getX();
int posY = pos.getY() + height;
int posZ = pos.getZ();
byte offsetX = 0;
byte offsetZ = 0;
switch (direction)
{
case 1:
offsetX = 1;
offsetZ = 1;
break;
case 2:
offsetX = -1;
offsetZ = 1;
break;
case 3:
offsetX = 1;
offsetZ = -1;
break;
case 4:
offsetX = -1;
offsetZ = -1;
break;
}
int heightShift = random.nextInt(6);
for (int bIter = 4; bIter > 0; bIter--)
{
if (heightShift % 3 != 0)
{
posX += offsetX;
}
if (heightShift % 3 != 1)
{
posZ += offsetZ;
}
int branch = heightShift % 3 - 1;
posY += branch;
BlockPos blockpos = new BlockPos(posX, posY, posZ);
this.generateNode(world, random, blockpos);
heightShift = random.nextInt(6);
}
}
private void genStraightBranch(World world, Random random, BlockPos pos, int height, int direction)
{
int posX = pos.getX();
int posY = pos.getY() + height;
int posZ = pos.getZ();
byte xShift = 0;
byte zShift = 0;
switch (direction)
{
case 1:
xShift = 1;
zShift = 0;
break;
case 2:
xShift = 0;
zShift = 1;
break;
case 3:
xShift = -1;
zShift = 0;
break;
case 4:
xShift = 0;
zShift = -1;
break;
}
int heightShift = random.nextInt(6);
for (int j2 = 4; j2 > 0; j2--)
{
if (xShift == 0)
{
posX = (posX + random.nextInt(3)) - 1;
posZ += zShift;
}
if (zShift == 0)
{
posX += xShift;
posZ = (posZ + random.nextInt(3)) - 1;
}
int branch = heightShift % 3 - 1;
posY += branch;
BlockPos blockpos = new BlockPos(posX, posY, posZ);
this.generateNode(world, random, blockpos);
heightShift = random.nextInt(6);
}
}
public boolean generateNode(World world, Random random, BlockPos pos)
{
this.setBlockAndMetadata(world, pos, this.full);
for (int xIter = pos.getX() - 1; xIter <= pos.getX() + 1; xIter++)
{
for (int zIter = pos.getZ() - 1; zIter <= pos.getZ() + 1; zIter++)
{
BlockPos newPos = new BlockPos(xIter, pos.getY(), zIter);
IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
if (block != NaturaNether.netherLeaves && !state.isFullBlock())
{
this.setBlockAndMetadata(world, newPos, this.leaves);
}
}
}
for (int xIter = pos.getX() - 1; xIter <= pos.getX() + 1; xIter++)
{
for (int zIter = pos.getZ() - 2; zIter <= pos.getZ() + 2; zIter++)
{
BlockPos newPos = new BlockPos(xIter, pos.getY(), zIter);
IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
if (block != NaturaNether.netherLeaves && !state.isFullBlock())
{
this.setBlockAndMetadata(world, newPos, this.leaves);
}
}
}
for (int xIter = pos.getX() - 2; xIter <= pos.getX() + 2; xIter++)
{
for (int zIter = pos.getZ() - 1; zIter <= pos.getZ() + 1; zIter++)
{
BlockPos newPos = new BlockPos(xIter, pos.getY() + 1, zIter);
IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
if (block != NaturaNether.netherLeaves && !state.isFullBlock())
{
this.setBlockAndMetadata(world, newPos, this.leaves);
}
}
}
return true;
}
protected void setBlockAndMetadata(World world, BlockPos pos, IBlockState stateNew)
{
world.setBlockState(pos, stateNew, 2);
}
}