/
LeverRender.java
270 lines (239 loc) · 9.83 KB
/
LeverRender.java
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package mods.natura.client;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFence;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Icon;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class LeverRender implements ISimpleBlockRenderingHandler
{
public static int model = RenderingRegistry.getNextAvailableRenderId();
@Override
public boolean renderWorldBlock (IBlockAccess world, int par2, int par3, int par4, Block par1Block, int modelId, RenderBlocks renderer)
{
if (modelId == model)
{
int l = renderer.blockAccess.getBlockMetadata(par2, par3, par4);
int i1 = l & 7;
boolean flag = (l & 8) > 0;
Tessellator tessellator = Tessellator.instance;
boolean flag1 = renderer.hasOverrideBlockTexture();
if (!flag1)
{
renderer.setOverrideBlockTexture(renderer.getBlockIcon(Block.netherrack));
}
float f = 0.25F;
float f1 = 0.1875F;
float f2 = 0.1875F;
if (i1 == 5)
{
renderer.setRenderBounds((double) (0.5F - f1), 0.0D, (double) (0.5F - f), (double) (0.5F + f1), (double) f2, (double) (0.5F + f));
}
else if (i1 == 6)
{
renderer.setRenderBounds((double) (0.5F - f), 0.0D, (double) (0.5F - f1), (double) (0.5F + f), (double) f2, (double) (0.5F + f1));
}
else if (i1 == 4)
{
renderer.setRenderBounds((double) (0.5F - f1), (double) (0.5F - f), (double) (1.0F - f2), (double) (0.5F + f1), (double) (0.5F + f), 1.0D);
}
else if (i1 == 3)
{
renderer.setRenderBounds((double) (0.5F - f1), (double) (0.5F - f), 0.0D, (double) (0.5F + f1), (double) (0.5F + f), (double) f2);
}
else if (i1 == 2)
{
renderer.setRenderBounds((double) (1.0F - f2), (double) (0.5F - f), (double) (0.5F - f1), 1.0D, (double) (0.5F + f), (double) (0.5F + f1));
}
else if (i1 == 1)
{
renderer.setRenderBounds(0.0D, (double) (0.5F - f), (double) (0.5F - f1), (double) f2, (double) (0.5F + f), (double) (0.5F + f1));
}
else if (i1 == 0)
{
renderer.setRenderBounds((double) (0.5F - f), (double) (1.0F - f2), (double) (0.5F - f1), (double) (0.5F + f), 1.0D, (double) (0.5F + f1));
}
else if (i1 == 7)
{
renderer.setRenderBounds((double) (0.5F - f1), (double) (1.0F - f2), (double) (0.5F - f), (double) (0.5F + f1), 1.0D, (double) (0.5F + f));
}
renderer.renderStandardBlock(par1Block, par2, par3, par4);
if (!flag1)
{
renderer.clearOverrideBlockTexture();
}
tessellator.setBrightness(par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4));
float f3 = 1.0F;
if (Block.lightValue[par1Block.blockID] > 0)
{
f3 = 1.0F;
}
tessellator.setColorOpaque_F(f3, f3, f3);
Icon icon = renderer.getBlockIconFromSide(par1Block, 0);
if (renderer.hasOverrideBlockTexture())
{
icon = renderer.overrideBlockTexture;
}
double d0 = (double) icon.getMinU();
double d1 = (double) icon.getMinV();
double d2 = (double) icon.getMaxU();
double d3 = (double) icon.getMaxV();
Vec3[] avec3 = new Vec3[8];
float f4 = 0.0625F;
float f5 = 0.0625F;
float f6 = 0.625F;
avec3[0] = renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) (-f4), 0.0D, (double) (-f5));
avec3[1] = renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) f4, 0.0D, (double) (-f5));
avec3[2] = renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) f4, 0.0D, (double) f5);
avec3[3] = renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) (-f4), 0.0D, (double) f5);
avec3[4] = renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) (-f4), (double) f6, (double) (-f5));
avec3[5] = renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) f4, (double) f6, (double) (-f5));
avec3[6] = renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) f4, (double) f6, (double) f5);
avec3[7] = renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) (-f4), (double) f6, (double) f5);
for (int j1 = 0; j1 < 8; ++j1)
{
if (flag)
{
avec3[j1].zCoord -= 0.0625D;
avec3[j1].rotateAroundX(((float) Math.PI * 2F / 9F));
}
else
{
avec3[j1].zCoord += 0.0625D;
avec3[j1].rotateAroundX(-((float) Math.PI * 2F / 9F));
}
if (i1 == 0 || i1 == 7)
{
avec3[j1].rotateAroundZ((float) Math.PI);
}
if (i1 == 6 || i1 == 0)
{
avec3[j1].rotateAroundY(((float) Math.PI / 2F));
}
if (i1 > 0 && i1 < 5)
{
avec3[j1].yCoord -= 0.375D;
avec3[j1].rotateAroundX(((float) Math.PI / 2F));
if (i1 == 4)
{
avec3[j1].rotateAroundY(0.0F);
}
if (i1 == 3)
{
avec3[j1].rotateAroundY((float) Math.PI);
}
if (i1 == 2)
{
avec3[j1].rotateAroundY(((float) Math.PI / 2F));
}
if (i1 == 1)
{
avec3[j1].rotateAroundY(-((float) Math.PI / 2F));
}
avec3[j1].xCoord += (double) par2 + 0.5D;
avec3[j1].yCoord += (double) ((float) par3 + 0.5F);
avec3[j1].zCoord += (double) par4 + 0.5D;
}
else if (i1 != 0 && i1 != 7)
{
avec3[j1].xCoord += (double) par2 + 0.5D;
avec3[j1].yCoord += (double) ((float) par3 + 0.125F);
avec3[j1].zCoord += (double) par4 + 0.5D;
}
else
{
avec3[j1].xCoord += (double) par2 + 0.5D;
avec3[j1].yCoord += (double) ((float) par3 + 0.875F);
avec3[j1].zCoord += (double) par4 + 0.5D;
}
}
Vec3 vec3 = null;
Vec3 vec31 = null;
Vec3 vec32 = null;
Vec3 vec33 = null;
for (int k1 = 0; k1 < 6; ++k1)
{
if (k1 == 0)
{
d0 = (double) icon.getInterpolatedU(7.0D);
d1 = (double) icon.getInterpolatedV(6.0D);
d2 = (double) icon.getInterpolatedU(9.0D);
d3 = (double) icon.getInterpolatedV(8.0D);
}
else if (k1 == 2)
{
d0 = (double) icon.getInterpolatedU(7.0D);
d1 = (double) icon.getInterpolatedV(6.0D);
d2 = (double) icon.getInterpolatedU(9.0D);
d3 = (double) icon.getMaxV();
}
if (k1 == 0)
{
vec3 = avec3[0];
vec31 = avec3[1];
vec32 = avec3[2];
vec33 = avec3[3];
}
else if (k1 == 1)
{
vec3 = avec3[7];
vec31 = avec3[6];
vec32 = avec3[5];
vec33 = avec3[4];
}
else if (k1 == 2)
{
vec3 = avec3[1];
vec31 = avec3[0];
vec32 = avec3[4];
vec33 = avec3[5];
}
else if (k1 == 3)
{
vec3 = avec3[2];
vec31 = avec3[1];
vec32 = avec3[5];
vec33 = avec3[6];
}
else if (k1 == 4)
{
vec3 = avec3[3];
vec31 = avec3[2];
vec32 = avec3[6];
vec33 = avec3[7];
}
else if (k1 == 5)
{
vec3 = avec3[0];
vec31 = avec3[3];
vec32 = avec3[7];
vec33 = avec3[4];
}
tessellator.addVertexWithUV(vec3.xCoord, vec3.yCoord, vec3.zCoord, d0, d3);
tessellator.addVertexWithUV(vec31.xCoord, vec31.yCoord, vec31.zCoord, d2, d3);
tessellator.addVertexWithUV(vec32.xCoord, vec32.yCoord, vec32.zCoord, d2, d1);
tessellator.addVertexWithUV(vec33.xCoord, vec33.yCoord, vec33.zCoord, d0, d1);
}
}
return true;
}
@Override
public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer)
{
//Nope!
}
@Override
public boolean shouldRender3DInInventory ()
{
return false;
}
@Override
public int getRenderId ()
{
return model;
}
}