/
RanchedItem.java
68 lines (56 loc) · 1.22 KB
/
RanchedItem.java
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package powercrystals.minefactoryreloaded.api;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.FluidStack;
/**
* @author skyboy026
*
* Defines an ItemStack or a FluidStack that is the result of an entity being ranched
*/
public final class RanchedItem {
private final ItemStack item;
private final FluidStack fluid;
public RanchedItem(Block item, int amount, int meta)
{
this(new ItemStack(item, amount, meta));
}
public RanchedItem(Block item, int amount)
{
this(new ItemStack(item, amount));
}
public RanchedItem(Block item)
{
this(new ItemStack(item));
}
public RanchedItem(Item item, int amount, int meta)
{
this(new ItemStack(item, amount, meta));
}
public RanchedItem(Item item, int amount)
{
this(new ItemStack(item, amount));
}
public RanchedItem(Item item)
{
this(new ItemStack(item));
}
public RanchedItem(ItemStack item)
{
this.item = item;
fluid = null;
}
public RanchedItem(FluidStack fluid)
{
this.fluid = fluid;
item = null;
}
public boolean hasFluid()
{
return item == null & fluid != null;
}
public Object getResult()
{
return item == null ? fluid : item;
}
}