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build.gradle
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build.gradle
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plugins {
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.minecraftforge.gradle' version '[6.0.16,6.2)'
id 'org.parchmentmc.librarian.forgegradle' version '1.+'
}
task buildInfo {
def cmd = "git rev-parse --short HEAD"
def proc = cmd.execute()
proc.waitFor()
if (proc.exitValue() == 0) {
ext.revision = proc.text.trim()
} else {
ext.revision = "GITBORK"
}
if (System.getenv().BUILD_NUMBER != null) {
ext.buildNum = System.getenv().BUILD_NUMBER
} else {
ext.buildNum = "DEV.${project.buildInfo.revision}"
}
}
version = "${minecraft_version}-${mod_version}.${project.buildInfo.buildNum}"
group = mod_group_id
base {
archivesName = mod_id
}
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
// The mappings can be changed at any time and must be in the following format.
// Channel: Version:
// official MCVersion Official field/method names from Mojang mapping files
// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
mappings channel: mapping_channel, version: mapping_version
// When true, this property will have all Eclipse run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.
// enableEclipsePrepareRuns = true
// When true, this property will have all IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.
// enableIdeaPrepareRuns = true
// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
// It is REQUIRED to be set to true for this template to function.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
copyIdeResources = true
// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
// The folder name can be set on a run configuration using the "folderName" property.
// By default, the folder name of a run configuration is the name of the Gradle project containing it.
// generateRunFolders = true
// This property enables access transformers for use in development.
// They will be applied to the Minecraft artifact.
// The access transformer file can be anywhere in the project.
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
// This default location is a best practice to automatically put the file in the right place in the final jar.
// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
runs {
client {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', mod_id
mods {
"${mod_id}" {
source sourceSets.main
}
}
//The below if statements are to add args to your gradle.properties file in user home
// (DO NOT add them directly to the gradle.properties file for this project)
// Setting the below properties allows use of your normal Minecraft account in the
// dev environment including having your skin load. Each property also has a comment
// explaining what information to set the value to/format it expects
// One thing to note is because of the caching that goes on, after changing these
// variables, you need to refresh the project and rerun genIntellijRuns/genEclipseRuns
if (project.hasProperty('mc_uuid')) {
//Your uuid without any dashes in the middle
args '--uuid', project.getProperty('mc_uuid')
}
if (project.hasProperty('mc_username')) {
//Your username/display name, this is the name that shows up in chat
// Note: This is not your email, even if you have a Mojang account
args '--username', project.getProperty('mc_username')
}
if (project.hasProperty('mc_accessToken')) {
//Your access token, you can find it in your '.minecraft/launcher_profiles.json' file
args '--accessToken', project.getProperty('mc_accessToken')
}
}
server {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', mod_id
mods {
"${mod_id}" {
source sourceSets.main
}
}
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', mod_id
mods {
"${mod_id}" {
source sourceSets.main
}
}
}
data {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
mods {
"${mod_id}" {
source sourceSets.main
}
}
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
repositories {
mavenLocal()
maven {
name 'DVS1 Maven FS'
url 'https://dvs1.progwml6.com/files/maven'
}
maven {
name 'BlameJared Maven'
url 'https://maven.blamejared.com'
}
}
dependencies {
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
compileOnly fg.deobf("mezz.jei:jei-${minecraft_version}-common-api:${jei_version}")
compileOnly fg.deobf("mezz.jei:jei-${minecraft_version}-forge-api:${jei_version}")
runtimeOnly fg.deobf("mezz.jei:jei-${minecraft_version}-forge:${jei_version}")
// Include Iron Chests
runtimeOnly fg.deobf("com.progwml6.ironchest:ironchest:${minecraft_version}-${iron_chest_version}")
}
def resourceTargets = ['META-INF/mods.toml', 'pack.mcmeta']
def replaceProperties = [
minecraft_version : minecraft_version,
minecraft_version_range: minecraft_version_range,
forge_version : forge_version,
forge_version_range : forge_version_range,
loader_version_range : loader_version_range,
mod_issue_tracker : mod_issue_tracker,
mod_id : mod_id,
mod_name : mod_name,
mod_license : mod_license,
version : version,
mod_authors : mod_authors,
mod_description : mod_description,
mod_display_url : mod_display_url
]
processResources {
inputs.properties replaceProperties
replaceProperties.put 'project', project
filesMatching(resourceTargets) {
expand replaceProperties
}
}
jar {
manifest {
attributes([
"Specification-Title" : mod_id,
"Specification-Vendor" : mod_authors,
"Specification-Version" : "1", // We are version 1 of ourselves
"Implementation-Title" : project.name,
"Implementation-Version" : project.jar.archiveVersion,
"Implementation-Vendor" : mod_authors,
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
}
jar.finalizedBy('reobfJar')
task sourcesJar(type: Jar) {
from sourceSets.main.allJava
archiveClassifier = 'sources'
}
artifacts {
archives sourcesJar
}
publishing {
publications {
mavenJava(MavenPublication) {
artifact jar
artifact sourcesJar
}
}
repositories {
if (project.hasProperty('DEPLOY_DIR')) {
maven {
url DEPLOY_DIR
}
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}