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Rumble stops working in some games after loading a savestate #1467

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Redyn opened this issue Jun 23, 2018 · 4 comments
Open

Rumble stops working in some games after loading a savestate #1467

Redyn opened this issue Jun 23, 2018 · 4 comments

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@Redyn
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Redyn commented Jun 23, 2018

I've noticed that if I load a savestate on Donkey Kong 64 or Jet Force Gemini, the rumble feature stops working. The only way of getting it to work again is resetting the game and refrain from loading any savestates.

I'm using the N-Rage Plugin for P64: 2.5.2.202, with the XInput setting and a 360 gamepad.

The problem doesn't occur on Kirby 64.

@Redyn
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Redyn commented May 22, 2020

Update: This occurs in Paper Mario too.

A solution is "refreshing" the controller settings by opening N-Rage configuration and clicking Save or Use. This makes rumble work again, but it's a pain in the ass to do every time you load a savestate.

Couldn't you people make it so that the emulator "refreshes" the controller settings automatically after each savestate load? I believe that should fix the issue.

@pcca-matrix
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check my comment and fix for this issue

#1490

@Redyn
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Redyn commented Dec 19, 2020

Sorry for the late reply. I just tried N-Rage from the latest nightly build of P64 and the issue persists, at least with Paper Mario.

@dezraj
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dezraj commented Dec 8, 2021

Sorry for the late reply. I just tried N-Rage from the latest nightly build of P64 and the issue persists, at least with Paper Mario.

That's also the case for Super Mario 64 Shindou (Rumble) Edition as of latest build.

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