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checkpoint system #46

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Helero opened this issue May 22, 2018 · 3 comments
Closed

checkpoint system #46

Helero opened this issue May 22, 2018 · 3 comments
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feature New feature or request nice to have low priority, work on when nothing else to do question Further information is requested
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@Helero
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Helero commented May 22, 2018

player respawns here when he dies

@Helero Helero added the feature New feature or request label May 22, 2018
@Helero Helero added this to the Gate 1 milestone May 22, 2018
@Helero Helero added the nice to have low priority, work on when nothing else to do label May 22, 2018
@pkurras
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pkurras commented May 23, 2018

Need Info: In case a level has multiple respawn points, which constraints for the choice of the point do we have? What variables do you possibly need?

@pkurras pkurras added the question Further information is requested label May 23, 2018
@Helero
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Helero commented May 23, 2018

there will be multible checkpoints but the player will always respawn at the last checkpoint that he pased
i need a way to place it
and when the player goes game over i need the options start from last checkpoint and start from beginning as well es return to main menu but i gues that belongs into the game over screen card ?

@pkurras
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pkurras commented May 23, 2018

Implemented in commit 145f5a7

@pkurras pkurras closed this as completed May 24, 2018
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