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Implement Call of Cthulhu dice rolling #7

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ProjectMoon opened this issue Oct 1, 2020 · 1 comment
Closed

Implement Call of Cthulhu dice rolling #7

ProjectMoon opened this issue Oct 1, 2020 · 1 comment

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@ProjectMoon
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Once we find out the rules for it.

@Zoinker
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Zoinker commented Oct 1, 2020

Regular skill/characteristic roll:

  • Roll 1d100 (1d% + 1d10)
  • argument: Skill/characteristic value
  • results:
    • Roll > value: Failure
    • Roll >= 96 | value < 50 OR Roll = 100: Fumble
    • Roll <= value: Success
    • Roll <= value/2: Hard Success (fractions rounded down)
    • Roll <= value/5: Extreme Success (--''--)
    • Roll = 1: Critical Success
  • Bonus die: roll 1 or 2 extra d%, pick one that yields lowest value
  • Penalty die: roll 1 or 2 extra d%, pick one that yields highest value

Advancement roll: (For increasing skills)

  • Roll 1d100 (1d% + 1d10)
  • Argument: Skill value (characteristics or luck in some cases)
  • Results:
    • Roll <= value: Failure
    • Roll > value OR Roll > 95: Success. Roll 1d10 and add it to your skill.

EDIT: Corrected how bonus/penalty die work and the >95 threshold for advancement rolls

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