/
shardstatus.go
73 lines (64 loc) · 3.47 KB
/
shardstatus.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
// Copyright The prometheus-operator Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by applyconfiguration-gen. DO NOT EDIT.
package v1
// ShardStatusApplyConfiguration represents an declarative configuration of the ShardStatus type for use
// with apply.
type ShardStatusApplyConfiguration struct {
ShardID *string `json:"shardID,omitempty"`
Replicas *int32 `json:"replicas,omitempty"`
UpdatedReplicas *int32 `json:"updatedReplicas,omitempty"`
AvailableReplicas *int32 `json:"availableReplicas,omitempty"`
UnavailableReplicas *int32 `json:"unavailableReplicas,omitempty"`
}
// ShardStatusApplyConfiguration constructs an declarative configuration of the ShardStatus type for use with
// apply.
func ShardStatus() *ShardStatusApplyConfiguration {
return &ShardStatusApplyConfiguration{}
}
// WithShardID sets the ShardID field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the ShardID field is set to the value of the last call.
func (b *ShardStatusApplyConfiguration) WithShardID(value string) *ShardStatusApplyConfiguration {
b.ShardID = &value
return b
}
// WithReplicas sets the Replicas field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the Replicas field is set to the value of the last call.
func (b *ShardStatusApplyConfiguration) WithReplicas(value int32) *ShardStatusApplyConfiguration {
b.Replicas = &value
return b
}
// WithUpdatedReplicas sets the UpdatedReplicas field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the UpdatedReplicas field is set to the value of the last call.
func (b *ShardStatusApplyConfiguration) WithUpdatedReplicas(value int32) *ShardStatusApplyConfiguration {
b.UpdatedReplicas = &value
return b
}
// WithAvailableReplicas sets the AvailableReplicas field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the AvailableReplicas field is set to the value of the last call.
func (b *ShardStatusApplyConfiguration) WithAvailableReplicas(value int32) *ShardStatusApplyConfiguration {
b.AvailableReplicas = &value
return b
}
// WithUnavailableReplicas sets the UnavailableReplicas field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the UnavailableReplicas field is set to the value of the last call.
func (b *ShardStatusApplyConfiguration) WithUnavailableReplicas(value int32) *ShardStatusApplyConfiguration {
b.UnavailableReplicas = &value
return b
}