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It looks nonsense that a player cannot start falling down when only 5% of its body width is on a box, the rest is in the air.
I think in such situation the player should be automatically realigned so it should start falling down.
Btw the automatic stair-stepping should be based on similar logic: when you collide vertically with a wall, we should check the difference of the wall top Y edge and the player's botton Y edge, and if that is within a threshold, the player should be automatically realigned on Y-axis and be let continue the strafing on the box. This way it could easily walk up on the stairs.
The text was updated successfully, but these errors were encountered:
It looks nonsense that a player cannot start falling down when only 5% of its body width is on a box, the rest is in the air.
I think in such situation the player should be automatically realigned so it should start falling down.
Btw the automatic stair-stepping should be based on similar logic: when you collide vertically with a wall, we should check the difference of the wall top Y edge and the player's botton Y edge, and if that is within a threshold, the player should be automatically realigned on Y-axis and be let continue the strafing on the box. This way it could easily walk up on the stairs.
The text was updated successfully, but these errors were encountered: